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Physical game Devlogs About Game Design Page 2

Wenn beim Ermitteln Katastrophen passieren
2
Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Tea & Crumpets: The Core Rulebook
2
Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
Class Overview #3: Meet the Commander and Dark Knight!
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3
Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Weird Fantasy 4: the Weird
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2
Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
4 files
Text As Geography
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1
Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
1-year Anniversary - What's Next?
4
Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
Deep Dive - Adventurer's Sheet
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7
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Deep Dive - Characters
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4
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Building Ships
Game Design
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
1 file
The Grid™️
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9
Game Design
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
2 files
Lore of the Taels of the Heisty Vixens
1
Game Design
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
One Sheet to Reference them all
Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
1 file
Winter 2023 Fallen Game Jam
4
Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Deep Dive - Tarot
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10
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
High level review: Halls of Lidless Shabbath
Game Design
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Version 0.5 Dev Preview #8: Recruits & Visages
2
Game Design
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
New expanded pamphlet design
Game Design
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
1 file
My goals with “An Exodus”
Game Design
Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
2 files
Version 0.5 Dev Preview #7: Phoenix Guard & Reworked Ventures!
Game Design
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
DD/HS Progress Report
3
Game Design
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Version 0.5 Dev Preview #6: Pseudo-West Marches
Game Design
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Class Overview #2: Meet the Blazemagus and Champion!
2
Game Design
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Version 0.5 Dev Preview #5: Action Economy & GM-less Gacha? What?
1
Game Design
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Version 0.5 Dev Preview #4: Sapients & Voyager's Niche
Game Design
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Deep Dive - Speedbumps, Fame, and Morale
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4
Game Design
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
Version 0.5 Dev Preview #2: Bravery & Break System
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Game Design
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Version 0.5 Dev Preview #1: Action Loadout Rework
Game Design
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
1 file
Class Overview #1: Meet the Bard and Berserker!
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1
Game Design
Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
Designer Diary
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2
Game Design
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
Nice Comments, Community Copies, and Creation
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1
Game Design
It's been a while since I looked at Beloved, and I didn't realize that there were those who still played it. It's my first published TTRPG project, and the one...
Devlog 05 - The Drama Economy
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Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Devlog 04 - Pebbles, Resources, Safety Tools, and Tutorials
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Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Playtested!
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Game Design
I'm making progress on editing and finishing the art for this! Last week I playtested for the first time and found a couple of issues. The game was quite a lot...
METTLE Core update 1.5!
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Game Design
This is a massive update, patch notes are also available at: https://planariangames.blogspot.com/2023/07/mettle-core-15-revision-notes.html The 1.5 edition of M...
3 files
Design Theory: Framework and Additions
Game Design
The idea for SPAR started where most of my TTRPG ideas do anymore: Discord. Back in late January or early February of this year, I’d been reading Extraction f...
Big Changes
2
Game Design
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
The making of Oceania 2084 - my master thesis
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Game Design
I have something really fun (for me) to announce! I have finished a master's thesis, that has received a pass. In it I am processing the development of the upco...
Devlog 01: Welcome to SPAR
3
Game Design
Welcome to the first true devlog for SPAR ! What is SPAR ? SPAR launches Chris McDowall’s Mark of the Odd framework into the golden age of thrilling danger, i...
Welcome to Dextra!
Game Design
This is my first devlog post for Dextra , which is my first published game. First off, I want to thank all of you who have made purchases of the game, and all o...
2E in development
Game Design
I've been working on a new edition of this game. Ruleswise, its mostly the same. Trimming some fat, and focusing on areas that playtesters seemed to enjoy, most...
Rewrite/Revision in Progress
2
Game Design
It's been a bit since initial release and I got some good feedback from a lot of people. Overall, well recieved, but things are a bit to v ague. So there's a se...
Plans and Progress
Game Design
It's the annivesary of Mangayaw's release on itch.io!! I feel inclined to do something special to celebrate this milestone. But instead I'm writing you all a bl...
[Review] Night Wolf Inn (AD&D 3PP); Promised Land
Game Design
[Campaign Setting] Night Wolf Inn (2016) Anthony Huso AD&D 1e Lvl 1 – 15 I started reading this because I was looking for good high level material and Anthony...
Stern Thoughts
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2
Game Design
An excerpt consisting of the relevant portion of my latest newsletter ; ““More missions, more mission guidance, and more advice on building the setting, the...
#02 - Considering Prompts for the Cards
Game Design
I have been thinking hard about the prompt section of Gadgets and Gizmos Aplenty, and today I was struck by a little idea. My issue is that, for a game that use...
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