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Postmortems Page 5

Band Camp Boyfriend "Post-Mortem"
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Postmortem
This article contains spoilers. Do not read unless you’ve finished Band Camp Boyfriend. Post-mortem. Such an ominous word. Before you let your imagination tak...
Postmortem (Part 1): Reflection + Thank you (Bonus Art) + Queer Games Bundle
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Postmortem
I was writing a huge DevLog for "Faceless Date" when I realised it is becoming too long because it's actually multiple type of posts from different categories s...
Reflecting on the Journey: What Went Right, What Went Wrong, and Lessons Learned
Postmortem
From the very beginning, our team was inspired to create a game that would transport players to a world brimming with mystique and hidden depths. We wanted to c...
Making Of PDF
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Postmortem
In this zine I will tell you all about the making of this game, from its early gamejam roots in 2020 to the final release in late 2022. There are no real "spoil...
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support linux
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Postmortem
now game support Linux and windows and mobile...
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its a horror game with new idea
#3 -- The influences of Reaper's Goodbye
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It has come to my attention that this game has received 500 downloads… I didn’t expect it to happen so fast, wow! Thank you so much! It might seem like smal...
Analytics!
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Postmortem
Did some analytics/postmortem of my game Auto Necrochess, on Newgrounds! Some small stuff to read if you are into that kind of stuff. Also, some info about poss...
Community Showcase and Future Plans (Early Access Launch Postmortem)
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Postmortem
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount o...
Version 1 is now Available!
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Postmortem
Dead Crossway Story: Welcome to the apocalypse-ravaged streets of Manhattan, where the once-thriving crossway has become a battleground against hordes of bloodt...
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Tools instead of Trouble: Context-Free Plugins in Godot
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Postmortem
Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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Postmortem
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Postmortem
The source code for this game is available here. There is an unofficial soundtrack for the game. Warning: this contains spoilers for all of the game. Part 1: Or...
It's (Joe)over
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Postmortem
I have no plans to ever continue this. I've frankly lost most of my interest in programming and coding, I just don't enjoy it anymore for multiple reasons. And...
First release
Postmortem
This is ProjectLog. I started working on ProjectLog somewhere around November 2022, like many other tools, because of a frustration I encountered while I was wo...
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Reflecting on the Beyond Solo Project
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Postmortem
The Postmortem: Lessons Learned and Areas for Improvement Creating Beyond Solo, a 66-day solo TTRPG and personal growth journey, has been an enriching and enlig...
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POSTMORTEM TIME
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Postmortem
I. Realized. I never posted my postmortem here. I posted it last year on Tumblr but you get to see it here now. This also doubles as a " did you wishlist SASASA...
New Update Soon
Postmortem
The project has almost been rebuilt with new content and new mechanics, and the main enemy has been changed (I will not show you the picture, it will remain a s...
The Game of Fourtune Postmortem
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Postmortem
Hey folks, The Game of Fourtune has been out for a while now. So I figured that this would be a good time to chat about the game as a whole, what I think worked...
Thank you.
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Postmortem
I don't know what to say... Big thanks from the small throne studios <3...
Devlog #5: The Perfect Portrait Postmortem
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Postmortem
(There is a mirror of this post on my usual blog posts here on Itch) The end of the month sees me releasing a new game, The Perfect Portrait ! So this monthly d...
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Space Courier 2
Postmortem
This game did pretty well over at Gamejolt when I first released it, and it's the best performing game I've ever made anywhere. I've been playing around with a...
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(Postmortem) Working on "Bleeding Canvas"
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Postmortem
Hi everyone! I am back with another game release after Dealbreaker was released in May of 2022. Wow! Almost an entire year! Where was I? Well, to be honest, Ble...
Exophilie - Postmortem
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Postmortem
For a better reading experience, this postmortem is also available on my website: http://frederickmaheux.com/exophilie-postmortem/ Il appartient à la perceptio...
Postmortem: Inspiration (aka Depression), Easter Eggs, and Thanks
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Postmortem
Hiya. I've only ever done two postmortems (one in 2021 and one earlier this year), so please bear with me! I don't really know what to talk about, so uh... LET'...
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O2A2 Post Mortem
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Postmortem
Hey everyone! For this O2A2 Walt the Fish and I directed two games: I Got Isekai’d Into A World Where I’m a Paraplegic?! and Mindread , respectively. The fo...
As You Wiiiish
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Postmortem
Hellooo ^w^/ I'm back again with another short game - this time it's about Atia! Or rather a short episode from Atia's past <3 If you have no idea who Atia is...
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Plague and Play: a Post Mortem
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Postmortem
Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
A post-mortem of sorts
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Postmortem
A few days ago on April 14th, i released my latest game, Souvenirs , on itch.io as part of the Tiny Keepsake Jam hosted by Junk Food Games. Since then, i've bee...
C3 experimental webgpu compatabilty
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Postmortem
I have updated the addon to support the C3 webgpu experimental mode. See more details about webgpu mode here: https://www.construct.net/en/make-games/releases/b...
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Vault and Puzzle Mode
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Postmortem
When implementing this update there where many challenges. The first was rendering the new "draggable spots" on the screen to show which cells the player could...
3 files — B1.2.0
Art & Graphics post-mortem
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Postmortem
Matt has just published a Sparrow Solitaire art/graphics post-mortem on his blog: https://blog.gingerbeardman.com/2023/04/13/sparrow-solitaire-for-playdate/ It...
Bug fixes - Update 0.0006
Postmortem
Casual Bug fixes...
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This is my first Indie Game. Good Luck, Have Fun
Devlog out now!
Postmortem
The Rhythmole devlog is out now!!! Go check it out, I put a lot of work into it. That’s all :)...
♥ JKHA(2) Postmortem ♥
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Postmortem
Hi Everyone! What a week it's been! Thank you everyone who was waiting/ played JKHA(2) at launch (and in the future!!) , I appreciate the support! It's certainl...
Latest news and updates from AUTG on autg.itch.io - Update 0.0005
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Postmortem
Hello dear community, I hope you are all well! Today I wanted to give you a little update on my Itch.io page and at the same time thank you for your support. I...
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lessons I learnt making a game
Postmortem
Photo by Sora Shimazaki The biggest lessons I have learned so far while making a game The first thing is you are already a game dev the moment you started takin...
The Keyper - Walkthrough
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Hey! Thanks for playing the Keyper! This is a game of wandering, searching, and discovery, but looking for all its secrets could be tedious and tiring. Fear not...
Making-Of
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I made a non verbal small making-of of the creative process behind Little Postman...
Welcome to Will of the Hope
Postmortem
Hi everyone, I'm sorry for the little activity I've been having, I've decided to reformulate the project and from there I present Will of the Hope. On April 24t...
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Second Anniversary - Two Years Since Release
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Neural-net evolution in a chill aquatic environment
Projected Dreams Demo Version
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Postmortem
If you have been visiting this site, you may have noticed some slight changes here and there. Over the past year, Projected Dreams has become a game that has gr...
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Servidor En Linea
Postmortem
El servidor se encuentra en línea y funcionando normalmente...
The Creeping Frost Retrospective
Postmortem
The Creeping Frost Retrospective First things first: this project was the start of my amateur RPG publishing journey. The Creeping Frost is raw, wrought with ty...
Mantenimiento
Postmortem
el servidor entrará en mantenimiento por aproximadamente 24 horas. Lamentamos las molestias -------------------------------------------------------------------...
Personal Thoughts
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Postmortem
VSR is an important game to me. It was a significant step up from my previous projects in terms of scope and quality, as well as being the first game people pai...
How Successful is Rocket Bytes
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Yo! If you’ve just come for the money stuff here it is, keep in mind it’s in Canadian dollars But don’t go yet, I’ve still got a bit to talk about. I do...
100,000 players on the counters.
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Postmortem
100,000 players on the counters. 100,000 players to date for INVITATIONEM. A figure that I find rather reasonable for a project intended to reach a niche audien...
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