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Postmortems Page 6

Better Performance!
Postmortem
Went from 6fps on average i think to over 30 YESSSS...
An Early Access Pixel Art ORPG
Postmortem Ramble & Random Jam Stats :3
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Postmortem
As always with my postmortems (and most things I type out really >.<), this is gonna be quite a ramble, so if you plan on reading all of this, you should probab...
A Super Belated O2A2 Postmortem (And Announcements!)
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Postmortem
Thank you so much to all who have played Cultivating Happiness! As my first game, I wasn’t expecting such a large and positive response, so I’m incredibly g...
Anniversary Postmortem
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Postmortem
Introduction Hello! This postmortem will double as a belated devlog where I’ll be covering my experience trying to create a visual novel with no background or...
Pet - postmortem devlog
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Postmortem
Hi everyone! I love doing devlogs so here I am again writing another one. I've been doing them every month for Desideratum (which I realize I'm behind on since...
The B&B Campaign Has Come to a Close!
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Postmortem
The Bullets & Bourbon : Reloaded crowdfunding campaign has officially ended! We were able to raise just over $750, putting the campaign at 75% of its goal. Fort...
The new system for Sparuh's solo games moving forward.
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Postmortem
Hello and welcome to the first devlog for iXe! I’m Colin Liew, the lead developer behind this project. In this post, I’ll tell you all about iXe and why we'...
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Postmortem: Two Weeks After Release
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Postmortem
It's been two weeks now since I released The Salt Keep, so this feels like as good a time as any to give a bit of an update on the release, what I've learned fr...
Under Maintenance Postmortem
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Postmortem
The game concept One of the first questions we were presented with in the development of Under Maintenance was: What kind of game did we want it to be? The otom...
100k views on itch.io!! (Plus Postmortem)
Postmortem
WE DID IT. I CANNOT BELIEVE IT. I took a look at the itch.io dashboard this evening, and saw this . We have actually done the impossible, and hit 100k total vie...
Development is Currently Frozen
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Postmortem
A new standalone version was set to be developed right before the PC burned it's motherboard out. Data recovery is set in motion. A new PC is within site. This...
My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Postmortem
Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
postmortem
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Postmortem
This is a retrospective one month after release. Actually, that might be too soon to call this a postmortem... eh, anyway I'm just here to talk about Gridspech...
#BehindTheScenes
Postmortem
Backstory The game was made during TK Game Jam 2017 (theme: "Environment is your weapon"). With a precomposed team of students from my uni, we managed to make a...
#BehindTheScenes
Postmortem
This was the first big project I made in Unity. The game served as a playground for testing various engine features and seeing how different mechanics work toge...
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#BehindTheScenes
Postmortem
In the fall of 2018 we were really deep into making SUPERHOT: MCD and we decided to take a little break and organized an internal game jam. We spent a week toge...
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Endless mode added and bug fixes
Postmortem
Endless Mode! Endless mode is finally added. Players can now play endlessly in a level were coins and enemies spawn automatically! Bug fixes! Fixed the audio is...
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Steam Next Fest: A Thank You
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Postmortem
It’s the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. W...
7 year Update
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Postmortem
After 7 years, Leaderboard and new music pack are added! It's amazing, isn't it :D Play it NOW!...
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AF+ER finally sees the light of day
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Postmortem
So here it is. AF+ER. A game I started working on in 2020 and the file crashed sometime in 2022. Sadly the the file corrupted as I was finishing the game, and I...
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Captain's Log: Creating Animations in Slippery Flippers: Episode One - Amulet of the Gods
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Postmortem
Kristi , the narrative designer, and scripter for Slippery Flippers: Episode One - Amulet of the Gods discussed her experience adding the scripting, and sound e...
I made a 10 hour long visual novel in 1 year.
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Postmortem
Why did I make a 10 hour long visual novel? Why? I don't know why. I just know that it took a long time to make. Initially I wanted to only make this game 1 hou...
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My First Devlog
Postmortem
This is a test log, just to get my hands on how this site works. (Not)Few words after completing QBots. I am extremely sorry I didn't make it in time to put the...
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The True Slime King leaves Early Access After 6.5 Years of Development
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Postmortem
Wow... the full release is finally here. I'm not really sure what to think. It's both awesome and terrifying. It's been a great 6.5 year journey making the game...
2nd anniversary: Blooper Compilation
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Postmortem
Hello everyone! Today has been 2 years since HertenHeld has been released. And since it has been a huge journey with it's ups and downs, I wanted to share some...
Designing games for no one
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Postmortem
Last year I didn't release a game, the first time that's happened since I first started putting my games online 10ish years ago. That's kind of sad, but it's al...
4.13
Postmortem
4.13 has been released Changes: - made advanced stealth systems more available - fixed OCDE overpowered-ness...
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Sound-quality update in progress
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Postmortem
Hi! I'm working in a sound-quality-update. Here is not changes in file-names or length of songs... all content will be the same, but with a better sound quality...
3rd & 4th Nights are done! + Easy Mode and Special Night 4.5
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Postmortem
Hello Everyone! Nights 3 and 4 are finished and here's what you need to know about them. Night 3 is your usual night, but with two new animatronics - Springtrap...
4.11
Postmortem
4.11 has been released Changes: - Minor energy cost rebalance for some weapons - Heavily buffed Plasma Torpedo...
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Isle of Beasts Postmortem
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Postmortem
I really like doing Secret Santa Jam , an online game jam where you are randomly assigned a giftee to make a game for. I think I might be too old and creaky for...
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4.1
Postmortem
4.1 has been released Changes: - Lowered energy consumption for several endgame weapons - FIxed energy-drained vanilla ships...
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Postmortem: Launching a Kickstarter (or two) as a first-time dev
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Postmortem
Hi everyone, This is going to be a very informal postmortem from me (Natty, writer/programmer/game director) about the development of The Spanish Privateer from...
Linelith Level Design Timeline
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Postmortem
I've created an interactive timeline of the level design iteration during the development of Linelith! You can view the level design at 32 points in time, plus...
Zombie Heist Retrospective
Postmortem
I started working on Zombie Heist nearly two years ago. I had just watched Zack Snyder's Army of the Dead and began thinking of how to bring that vibe to the ta...
4.01
Postmortem
4.01 has been released This update only includes English localization fix...
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4.0
Postmortem
4.0 has been released Changes: - Major rebalance of most available mod content - Total remake of Avalon Corp visuals - Total remake of Avalon Corp ships and mod...
Addressing Player Feedback and Improving Everline
Postmortem
Hello Everline players! I wanted to take a moment to thank all of you who have downloaded and played the game so far. The feedback and support has been amazing...
Aventire de project xnow
Postmortem
Hey Project Xnow was for me an incredible adventure I could create a game to my image however I was just starting I thank you for all your help and your opinion...
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The Making of When Trees Turn to Ice: Part 2
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Postmortem
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
Thank you 1000 downloads!
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Postmortem
This is probably a bit late, but thank you for 1000 downloads! To celebrate, I drew a new cover art of Lena in yandere pose below. Hope you enjoy !...
Milestone 2 – My planning process
Postmortem
So, this entry will address my approach to planning. Keep in mind, I’ve already planned this game once, coded and tested, and already have a deployment for th...
The Making of When Trees Turn to Ice: Part 1
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Postmortem
Intro When Trees Turn to Ice is the project that helped me dodge seasonal depression in 2022. After the release of Invisible Seams , one of my biggest projects...
Thank you
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Postmortem
Thank you for playing "The Dunkening", i am suprised how big it got, it just got over 2k downloads and i am thankful for that, there won't be any update because...
Support not continued
Postmortem
Hello all, as some might have already figured out, Galaxial Crack Shot is no longer updated or supported. It is also now completely free to play. There is a fla...
Bad Faith - The Postmortem
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Postmortem
Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
Pawndemonium postmortem. Making the game free
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Postmortem
This is a tough post for me, for reasons that I'll get into below. Just let me first say thank you to everyone who played and supported the game. It means the w...
Re-Released for Windows, macOS, Linux!
Postmortem
Due to more and more people get to visit my project page and 'The Red Cthulhu' is always sit on the side not being playable on its HTML5 from anymore. I looks a...
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