Postmortems Page 7
Hi Everyone! Now that HCM is out, I thought I'd talk about my experience in making this game! Especially in comparison to my last Jam project, " Just Kiss Him A...
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Hi Everybody! I've reached another reflective milestone for this project and wanted to put something out there discussing it. A big part of this project has bee...
really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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Here lie some bits that were cut from the game, and a few words about how it was made. Mid July, strangest io go “yo, what if videogame”, i go “aye”. Th...
First DevLog on the Itch.io page! After taking a week long break, I continued working on my current progress. The goal of this section of the development is to...
One of Craig Shipman's most engaging segments on Third Floor Wars is when he asks his guests, "What media are you consuming right now that you can't get enough...
We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
2022 summary As it’s December and I won’t have any more playtests until 2023, I wanted to make a quick summary of the past 5 months working on To the Gates...
I went back to the South this year. Mother’s request. She asked for pictures. This is what I saw...
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Hello. Making a small blogpost today. Thanks to everyone that took the time to play MSCv004! I've been rather busy after the release and have had less time to c...
Now that it's been a month and some change since HSD:JY/HSD:A have gone live, I think we're good to briefly discuss the aftermath. Here are some lessons learned...
This post was originally written in November 2022 I started making Curious Fishing in October 2016 and finally released it in September 2022, a total of 72 mont...
This post was originally written in October 2022 I said I’ll write at least one more devlog about why the game took so long to make. I still want to do that...
Hello to the more than 85,000 players so far! INVITATIONEM is 1 year old and to celebrate, here is version 1.2.0 with its brand new translation . Several people...
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Hi Guys! So if you've been reading our socials posts, you'll know we attended Perth Games Festival last Saturday. We had a great time and thank those who attend...
True happiness is out there somewhere! Better get going! The game Legumi is a retro-styled adventure game about eating beans and finding True Happiness. It’s...
HAPPY 1 YEAR ANNIVERSARY TO YUMONSTERS! Apologies that I missed it. I didn't notice until late last night, and my phone didn't seem to notify me even though I h...
Ok so technical difficulties are going on for UCS, so as you can see the banner says cancelled, this project is not cancelled and will not be cancelled it is st...
Hey there! So it turns out, I can't publish this on itch.io because it can only be published through EDGE Studios' community creation program on DriveThruRPG. T...
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
(taken from a chat with a friend, posting as general commentary) this game was fun to design because it was hyper-minimalist in terms of UI, ultimately to its d...
NEW FEATURES: Wizard unit with wizard tower Walls (wood and stone) - they are upgraded with the towers connecting them Research: Large Mage Explosions, Magic, S...
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Hi, I'm Alessandro, the game developer and project director. As we announced during the past few months in this devlog , the version of Asteroid for macOS has b...
edited 03/01/2024 - grammatical errors Hello! It's been a while, but I wanted to get out my thoughts about this little VN as the response has been absolutely am...
Pretend that the image above is fully finished and rendered please LMAO I was buried deep into my college assignments (I'll probably finish this drawing... some...
And so, we’ve reached the end. The jam is over, we’ve had fun, learned a few lessons, and left with a new experience. But before we depart, we all have some...
Holy God, what a surreal experience - a finished game! Villain Vegan was created as a stab at making a fun, slow game jam to get in the habit of making games mo...
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Hello developers! Many people have questions about how the waterfall is implemented. In this mini update, a package for the unit that will give you the answer...
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Heyo, everyone, this is Pri!! Spooktober VN Jam 2022 has just ended and, whew, not gonna lie, that was a wild ride!! First of all, I want to congratulate all th...
The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
This all started with me getting into manga sometime around the beginning of the year with Berserk and just kept reading more and more. At some point I read Cha...
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although i'm not exactly sure what prompted this kind of attention, Coffee after Death has 700 downloads and just!!!! thank you so, so much to everyone who play...
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Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
As you can probably guess from the title of this post, this is gonna be quite a ramble, so if you plan on reading all of this, you should probably grab yourself...
Ludum Dare is perfect for experimentation, weirdness and flexing design muscles. Theme was "Every 10 seconds". After a false start with an idea that was not too...
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Hi! This is shino, the director, scenario writer, and character designer for Lachesis ∨ Atropos. I'd like to talk about various topics regarding our horror my...
More Ore v.1.6.0 Beta - Followers n' More update is out! In this update, a new mechanic called Followers is introduced. Besides losing my job of 3 year and mopi...
Thank you very much, everyone, I am blown away by the reception “Melissa ❤️” has been getting. I am deeply flattered by everyone's feedback for my game...
Hostile Takeover was a long process full of pit falls. From conception to finish, it took a lot of time, energy, and more money than I had to put it together. T...
Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
This updates brings many changes to the previous version of the game. Previous was the Game Jam version of the Game that was designed and developed in just 72 h...
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Hey all! So I had taken the time to write a postmortem several months back, after the release of Little Frog Game. I'm not sure why I never posted it, might hav...
First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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