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Postmortems Page 8

Dev Notes
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Postmortem
Hi! I'm the developer, Altila. The Witch's Name is another one of my solo works. As you can see in the credits section, I did almost everything myself. In this...
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Remake v1.0.2
Postmortem
After two years of silence I reworked my elegant skilltree system. Thanks to the new interface I added it’s far more efficient than every other system you cou...
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While there's still time.
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Postmortem
Mobilization was announced in our country. I'm probably the last person you expected to bring up this topic, but still. I just want all my possible fans, all my...
New demo update same as steam version
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Postmortem
This is the new demo version with features as well as the closest to the steam version...
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Plock Revisited - 1.0 Released
Postmortem
The 1.0 release of Plock Revisited is a very cool time for me. This is a remake of my iOS game I released on ipad 8 years ago. The game didn't do great because...
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Goodbye...
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Postmortem
Goodbye... and Thanks Thank you ! have played my game, this game "2D AimLab" has reached 100 players who have played. But there is a beginning and an end, I dec...
Development process and post mortem
Postmortem
I just finished to write post mortem post. (and it's Korean!) Here's post link if anyone curious about this game's behind scene https://blog.naver.com/hd...
Update
Postmortem
You wont believe I just realised that something went wrong and there are no textures fixing it now. Also making a trailer...
Update v4.1: Easy to use professional tools
Postmortem
After working in the industry as a professional for two more years I as a developer learned a lot. This tool is going to become a truly handy and efficient tool...
Calligo:Beyond The Light
Postmortem
This is our 3rd time attempting to rebuild the project regarding the stable mechanic system. Our second time was problematic because of the packaging which caus...
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♥ JKHA Postmortem ♥
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Postmortem
Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
Yuzuki Extra Content
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Postmortem
This is spoilers heavy area. If you haven't played Sweetest Valentine and plan to play it, please come back when you've finished and wanted to know more about Y...
The first android version!
Postmortem
Now available on android! For the Scirra arcade platform, it is no longer developed. We will focus on itch.io...
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New Update - Fixed Bugs, Improved AI
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Postmortem
Fixed Bugs, Improved AI...
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The masked killer in the camp is killing everyone. Who does he want to avenge?
​A little humor makes some games good
Postmortem
We play games for fun and we like when "casual" or "story" games are roasted with a little humor. As Indielligent, we like to convey this humorous stance in our...
Inspiring Inscrutability: GAADFISK LRJ Postmortem and Future Updates
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Postmortem
LOWREZJAM 2022 is complete, and I had a great time. I was able to turn this jam experience into a project I’ve been itching to make, and it’s one of my favo...
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Forgetful Loop: Two Years Later
Postmortem
Hey everyone, It's now been 2 years since I've released this game, and to continue my little tradition of writing some long-form thoughts on these anniversaries...
i69 - a retrospective
Postmortem
The What The 69th Insomnia Gaming Festival at the NEC, or i69 (nice) for short. While this was their 69th outing, it was my first - and I was pleasantly surpris...
1.5 Final Update
Postmortem
Release v1.5 is here Final game update! You can now turn off sounds Mod-created windows are now higher Merged sounds.js with music.js Removed SoundCloud iframe...
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Postmortem
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Postmortem
Hi there! I’m just going to go over the general history of this project, where it went, what state it ended up in, and takeaways going forward. This is going...
Update 0.7a.025
Postmortem
ADDED: • Replaced models of grass and trees • Replaced stones with more detailed models • Improved lighting and increased shadow rendering distance • Re...
Kemo
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Postmortem
Hey all, This is a pretty serious post. I don't think it's a secret to many but the characters in Gamer Den are based off of some of my good friends. Astral, Be...
Heaven City has finally been released!
Postmortem
Heaven City has finally been released! It's been a challenging as this year's journey and development of the game, which, as it turns out, was not wasted along...
Music Box I: Postmortem
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Postmortem
Well hello! Here's yet another postmortem log from me - I'm slowly getting used to these things! To be honest, I wasn't exactly expecting to make a linear visua...
Devblog Update #76: Post-Mortem???
Postmortem
Jasper Vice has been on Steam for two weeks now, so I figured I should wrap up the blog, and social media stuff for now. We'll be picking it back up next year a...
Don't Give Up On Me - A Big Thank You!
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Postmortem
As I'm writing this, it's August 17th, 2022. The day Don't Give Up On Me! was finally released! It's been at least an hour since the visual novel itself was rel...
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Afterward
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Postmortem
Like checking in with someone. Except that someone isn’t always around. Except that someone isn’t always able to sit down with you. Play a game with you. Ex...
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Meaning Postmortem
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Postmortem
Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
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Final Form
Postmortem
Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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Atualização com o multiplayer
Postmortem
All instruments, production, composition, and mixing by Human Antagonist, soundcloud.com/humanantagonist...
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EnemyBugFixing
Postmortem
Enemy Laser Bug Fixing...
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My first game I hope you gona like it.
FALLEN discussion
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Postmortem
Hey Warriors, Dusty here! It's been a long ride from the point of when we released the first demo until where we are now with the final demo. There are certain...
The End
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Postmortem
So I'm back again. I have been on a VERY long break from coding. While I was on that break, I realized making this game no longer brought me joy. It now stresse...
About Iceberg Trilogy: history, a bad apple and a singular bugfix
Postmortem
Hello, long time no see! As I remember to actually fix a certain bug that occures with newer PICO-8 versions (more on it later), I decided to write a bit about...
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A very long road
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Postmortem
Oh my goodness. 16 months Fen and I spent with this thing, one moment actually working with gusto, then doing nothing for weeks, months. It's been a difficult t...
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Week Later
Postmortem
It's been a week since the release of sign_tracker. After a hugely improvised development, we want to thank everyone that has supported us so far. We're current...
Upcoming Games!
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Postmortem
Hope you guys enjoyed Master's Strange Side! It's quite short compared to my other projects because I made this on a whim since I was feeling edgy LOL Anyway, I...
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Note to self: make sure the game is definitely completable.
Postmortem
Ok, well, this is embarrasing. When I submitted the project, I was sure to check and double-check every outcome and every variable because the large amount of c...
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First Jam, First Game
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Postmortem
Hello everyone! Vy Starlit here. O2a2 is now over and the response to Death & Romance has been amazing. The players, my fellow game developers, and itch.io's co...
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A HUNDRED THANKS TO A HUNDRED BACKERS!
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Postmortem
Finally, the campaign ended and all projected goals were achieved thanks to the hundred backers of this project. A project that started as a test to see how itc...
Twisting Art Postmortem
Postmortem
Long story short Hi everyone! My name is Javi and I’m the founder of Twin Castle Games. Back in 2013, in October, I left my job as a receptionist at a hotel a...
2.0 upgrade coming soon!
Postmortem
Hello, I am excited to let everyone know a major Beta upgrade is coming soon. It will include new game indicators, enemy speed fixes, dialogue box fixes, and cu...
Postmortem, part 3: The Concept and Design
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Postmortem
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
ONCE UPON AN EARL | Postmortem: The Soundtrack
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Postmortem
Since the release of Once Upon an Earl, the OUaE team has watched as your numbers climbed steadily from the hundreds to thousands. Shocked and elated at the new...
ART7 Postmortem?
Postmortem
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
Random Boyfriend Generator - Observations and notes
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Postmortem
It's time again for another postmortem log! I swear to goodness I'll never get used to these. Believe it or not, Random BF Generator wasn't actually that random...
The Cancelation of E404
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Postmortem
Dear Viewer, It is with a heavy heart that I must announce the cancelation of Five Nights In Anime: Error 404. This is due to an unfortunate circumstance of bei...
Cato 灵感来源 | Cato gamejam version devlog
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Postmortem
前言:这篇文章是 Cato gamejam 版本发布后的创作笔记, 原文 发在机核网 This is a devlog for Cato gamejam version in Chinese. Feel free t...
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