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A jam submission

Aqua's CircusView game page

A puzzle platformer inspired by Smash's Target Practice
Submitted by BlueMoon Gaming, jrojas28 — 14 hours, 13 minutes before the deadline
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Aqua's Circus's itch.io page

Results

CriteriaRankScore*Raw Score
Is it Fun to play?#554.0654.065
Music & Sounds#574.0324.032
Mechanics#643.9683.968
Theme Relevance#3683.3233.323

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
lrojas94

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Comments

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page
Submitted(+1)

Attack hitbox just seems to be at the front of Aqua, maybe? Feels like it should be like the whole body is active for it. Otherwise super fun, though the noise for a death sound was distractingly loud and… bad sounding. Music was nice but could’ve used another section. Art is incredible and clean.

Besides whining about hitboxes and one sound effect, this is easily one of the best jam games I’ve ever played, at least for what I like in a game. So i’m super impressed and hope y’all are proud :)

Oh, for some reason it got stuck loading a couple times, and had weird stretchiness on my 2560x1080 monitor, but those bothered me sooo much they’re literal afterthoughts lol

Developer(+1)

Man this is great feedback! Thank you! We will for sure take it into account going forward. I've done some changes already to the game (ofcs, can't upload until the jam's over) and I did also in fact think that the collision needed to be bigger. It now is :) So I completely agree there. Thanks a bunch!

Submitted

The game looks gorgeous and the mechanics are fun!

Submitted

Nice and fun platform mechanics. I love the style. 

Submitted

Great mechanics! But attacking seems too strict for me.

Submitted

A very careful artistic style and very entertaining and fun gameplay.

Good job! <3

Submitted

I love the theme and the mechanics have a ton of potential. I would just like a bit more forgiveness in performing the attack. The timing seems a bit too hard to get.

Insane mechanics!!! I rly like this game!

The game is poorly optimized, but I have to say that I liked the pixel art and the music, in addition to the mechanics, has potential.

Developer

We did not notice any slowdowns while working on it, but happy to improve on it! Can you gimme the specs of your machine to see if I can repro and (hopefully) fix once the jam is done?

Submitted

It's pretty fun to play and gorgeous artstyle, though I do feel that the attacks can be a bit tighter/more forgiving in the timing. Also, for such a cute looking game, I do find it quite horrifying you fall into a pit of fire of you fail lol.

Submitted

This is so damn cute, i love iiit!!! Also the music fits 100%

Submitted

like

Submitted

really cool, lot of fun, love the ambient, the background and everything, really good job <3
I invite you to play my game and give me some feedback as well ^^

Submitted

Omg, this is very good!Well Done

Submitted (1 edit)

Really like the art style and music! Fits the game's theme perfectly. Maybe I'm just bad at the game but would like more leeway for the target attack timing. Might help others also, something like coyote time where there's some buffer for the player in case they estimate wrongly. If there already is a buffer, I'm then I'm just bad at the game haha.

Submitted

Really cool game! Fun mechanics, nice art and solid music. Great work!

Submitted

I like the idea!

The pixel art is perfect for this game! :D

Submitted

Loved the game! It was extremely fun, absolutely loved the mechanics and the art.

Submitted

Amazing art! That along with the polished UI and fitting sound design makes the overall presentation really impressive. It's also pretty fun

Submitted

This was a lot of fun! One of those games where you die and think, "I can make that next time". And then you keep thinking that for 15 minutes. I did think it was fairly difficult, but the ways things chained together was very satisfying to complete once my dumb fingers did the right things in the right order. I had a lot more fun once I gave up on getting three flags (though I think I did make it once or twice!) because those times were ambitious.

The animations were impressively smooth. I did get a little frustrated at times when I expected a target to bounce me up and instead I fell into the fire though. I'm guessing the issue was with how fast that attack animation is I'm probably missing but thinking I'm hitting them.

Also, and maybe feature not a bug, but the R key still has functionality... 

Great job!

Developer

I'm sure you're the first to notice the "Grr.. I can do better" button (R). Certainly a feature I even forgot to mention I'm the tutorial :P Thanks for playing mate! 

(1 edit)

This what I call a masterpiece

Viewing comments 40 to 21 of 48 · Next page · Previous page · First page · Last page