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netgrade

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A member registered Jun 15, 2020 · View creator page →

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Thank you for playing! Glad you enjoyed it! :)

Hey thank you so much for playing! :)

Thank you so much for playing and for the very positive feedback! :)

Hey thanks for playing! Glad you enjoyed it!

And thanks also for the suggestion, when I go back to work on it I might add new attacks :)

Thank you so much for the kind words! :)

Loved the music and the art!

Very generous checkpoint system, except for when it sends you to a platform that is lower than the camera.

For the longest time I was stuck in one of the early jumps until I saw someone mention the coyote time jump. I think it should have been said somewhere that the game has it, specially when it seems to be one of the main mechanics to progress. It was not very clear. Later on you have a setup that teaches this concept perfectly, I would have moved it to be closer to the beginning of the level.

Needs a bit of polish, but I thought it was a cool idea!

I found the concept very cool but I think it needs some polish.

The music and the drum sfx dont really mesh well together, I didnt really feel like I was playing a rhythm game.

Also I stumbled upon a bug where I would get the point because I hit the note, but the note doesnt disappear from the screen.

Overall, I think it has potential, it just needs some improvements!

Very interesting. Would love to see what it would be like with the rest of the chess pieces as enemies!

hey thank you for checking it out! Glad you enjoyed it! :)

Hey thank you so much for playing! Glad you enjoyed :)

hey thank you so much for playing! Glad you enjoyed it :)

Very cool art, the cats look very cute!

Ill be honest, in the first floor I did not understand what you meant by the "C" until I used the "C" key.  Because before I think the screen only mentions the keys to move and the space/z keys to interact. And also because the "C" kept running away from me! haha

Also the music is very relaxing, really nice.

All in all, really enjoyed it! :)

The music in this game is really cool! I also loved the level art and the details contrast well with the lack of detail on the player sprite.

I was not expecting it to have sokoban type puzzles, but they were very well executed. I specially loved the chess one ;)

Very cool game!

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I liked the sound design of this game and the background art is also very nice. I'm not sure what the character is supposed to be haha

I was not a big fan of the screen shake each time the character hits the ground, it made the character feel extremely heavy, and seems a bit out of place with the rest.

Edit: I could not get it to run on Firefox, but it seems to work as intended in Chrome

I like the theme on this one, a bit more modern or futuristic even. I wish the bullets would fire faster right away because, for the first few waves I felt like I beat the wave just by tanking the hits and not really because I was doing a good job at killing the enemies.

Otherwise, interesting game!

I loved the use of different palettes here to show different areas of the game.

I stumbled upon a bug I think when I went inside something and then when the scene came back I had a skeleton on each side and my character was just doing random attacks without moving.

So sadly, I was not able to complete, but I liked what I played!

This is pretty original, I've played games where you control the tower or games where you are somewhere inside the tower. But I think this is the first one where you control just a piece of the tower! Very original.

I found it a bit unforgiving without checkpoints (for example after picking up a piece).

I see you will be continuing to work on it, so it will be interesting to see where it goes!

I liked the minimal art style on this game.

Neat little platformer, very nice.

I did find a bug where going down the ladder made me clip through the level and die! :/

Simple tower defense with the twist that you are the tower and you can move. It's clever and I enjoyed it!

Although it became pretty easy after getting the right combination of power ups and finding the right tower spot.

Problem was the restart did not work :/

I really liked the graphics! I thought it was a bit difficult to get the hang of it, but it's a very original take on the tower limitation.

Nice job!

Thank you so much for palying! :)

Cute art style and pretty cool upbeat music. 

Would love to see idea be explored with some enemies and different explosion patterns. I also found it really interesting that you could chain explosions, but sadly I did not find many opportunities to use it.

Overall I really enjoyed it! :)

Haha fair enough, we all have to start somewhere! 

Good Luck! :)

Thank you so much for playing! :)

Hello, thanks for playing!

Indeed, if you stop attacking for a bit some particles start to appear around the tower, this means that you are currently healing. They might be interrupted when you are hurt, but you'll still be healing anyway ;)

Thanks again for checking my game! :)

hey thank you so much for playing! :)

Yes, I got the same feedback about the leaderboard before as well, definitely something I'll be looking into for the next arcade type game I do ;)

Thanks again!

This is a very interesting premise for a game. So you choose the floors you want to basically complete, really cool.

As for the gameplay, I think it could be improved. Since we can use the mouse to shoot with the bow and arrow, it would be easier to move the character using WASD in that instance, so maybe we could have both the arrow keys + WASD for movement?

Loved the sprites on this game!

Would like to see it be expanded for sure! :)

This game feels like a fever dream! We are fighting bats, squids, some kind of devil? All of this in some kind of dark dimension. Would not like to be trapped in this hell forever!

I enjoyed it! I was a bit surprised that there was some kind of velocity affecting the bullets when I would shoot from all around (like the bullets had to regain momentum to be shot at full speed in the direction I was aiming) and I think this might make for an interesting mechanic in a game if explored further.

Good job! :)

Interesting take on the Rayman series hehe!

Some bugs I found:

Clicking the options led to me being stuck in the main menu and had to restart to be able to play the game.

After pausing the game and unpausing, every time I pressed space and the pause menu pops up again.

And just my personal opinion, if you are going to map the RMB to dash, why not use the LMB to attack? Seems like a strange decision to have the attack be "E" instead of the other mouse button.

Overall it seems like a very neat idea that needs some polish.

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I liked this, simple but effective platformer. However I wasn't a big fan of jumping in blind and then dying and going all the way back to the beginning of the level with no checkpoint. Didn't feel very fair to me.

Loved the art and the music! Nice job!

It's an interesting throwback with the text logging the last action the player did. Plus the actions that you can do. 

There appears to be a bug when you try to flee from a fight. After fleeing I can no longer control the character or do anything.

Cool entry nonetheless! ;)

I loved the style of this game and that footstep sound is so cute! The 2D section caught me off guard at first but it's a very clever way to break from the fps dungeon exploration.

Loved it all the way! Would like to see more! :)

Neat idea! I didn't quite get how to play it. I'm using the light to guide the boat and at the same time to deter monsters from eating the boats, but there were monsters also following the light instead of moving away from it, leading them directly to the boats I'm trying to protect!

The art was very nice :)

Loved the palette selection!

Very original gameplay, I liked it a lot but wish there was a way to calibrate to avoid or minimize input lag, as at some point I felt like the beat was out of sync with the instructions on screen (or maybe I just suck at this type of game!)

Very fun and cool!

Hey thank you so much for playing, glad you enjoyed! :)

Who would have guessed that the first time I would play Vampire survivors, it would not be the og Vampire Survivors but Tenacious Tower!

Loved the music and the art style is very interesting. Is it a shader over 3D models? Or are they actually sprites (they kind of remind me of age of empires buildings)?

Really enjoyed it! :)

Really cool game, here is some of my feedback after playing for a bit:

I think you could add a tutorial turn/fight to explain the mechanics of the game. The How to screen is long and there are no keywords or highlights to make some information stand out.

The music was a bit too low, I didn't even realized it until I started playing again.

I dont know if I got a bug, but in one of the fights, my turn was getting skipped when I was pressing the space bar to re roll the die. This would happen when I didnt lock any die before re-rolling. I checked the how to but I could not find any mechanic tied to this, so Im guessing it's indeed a bug.

I had some feedback regarding the drag and drop of the die in the tower itself, but I realized that this only happened because the screen resolution I was playing at. For some reason the screen resolution offsetted the mouse/place to drop the die. So the place did not match exactly with what I was seeing on screen.

But overall I really liked it and would like to see more of it for sure! :)

Thank you so much for playing! Glad you enjoyed it! :)

hey I gave it another go! This time I tried with Chrome as well, and it seems that it works better there than in firefox. With firefox the die were spinning infinitely but in Chrome I was able to progress.

It's ambitious with all the systems in place, would love to see it be expanded upon. :)

Thank you so much for trying it out! Glad you enjoyed it! :)