Thank you so much for playing!
netgrade
Creator of
Recent community posts
Really liked this one! The only negative I can think of was the pick up key not being very intuitive to use.
I loved the concept! As I kept going further and further into smaller rooms, I was thinking to myself why would I ever change from a big sword to a small one? Right after, I walk out of a smaller room into a bigger room and the sword changed size and I was like "Ohhh now I get it!".
PS: Throwing back the projectiles at the enemies felt very nice!
Hey! Thanks so much for playing! It appears that a bug is present where the attack indicator is not always triggered, and since I was in a rush to finish the game art, I completely forgot to draw some kind of indicator on the sprite itself :(
Regarding the restart, pressing the "R" key should work. I checked with a friend and from what I saw, it can happen that the focus on the game window is lost and so the action doesn't trigger.
Thanks again for playing, really appreciate it :)
hey thanks for playing the game! Regarding the attack visual, the enemies should be flashing red for a bit after you hit them. but perhaps there is a bug that prevents this from happening.
Indeed, the idea was that as you get bigger I would need to zoom out the camera so that you could still see the player character. But the implementation wasn't the best I admit!
Again thanks for the feedback!