Thank you for playing! Glad you enjoyed it! :)
netgrade
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Loved the music and the art!
Very generous checkpoint system, except for when it sends you to a platform that is lower than the camera.
For the longest time I was stuck in one of the early jumps until I saw someone mention the coyote time jump. I think it should have been said somewhere that the game has it, specially when it seems to be one of the main mechanics to progress. It was not very clear. Later on you have a setup that teaches this concept perfectly, I would have moved it to be closer to the beginning of the level.
Needs a bit of polish, but I thought it was a cool idea!
I found the concept very cool but I think it needs some polish.
The music and the drum sfx dont really mesh well together, I didnt really feel like I was playing a rhythm game.
Also I stumbled upon a bug where I would get the point because I hit the note, but the note doesnt disappear from the screen.
Overall, I think it has potential, it just needs some improvements!
Very cool art, the cats look very cute!
Ill be honest, in the first floor I did not understand what you meant by the "C" until I used the "C" key. Because before I think the screen only mentions the keys to move and the space/z keys to interact. And also because the "C" kept running away from me! haha
Also the music is very relaxing, really nice.
All in all, really enjoyed it! :)
I liked the sound design of this game and the background art is also very nice. I'm not sure what the character is supposed to be haha
I was not a big fan of the screen shake each time the character hits the ground, it made the character feel extremely heavy, and seems a bit out of place with the rest.
Edit: I could not get it to run on Firefox, but it seems to work as intended in Chrome
I loved the use of different palettes here to show different areas of the game.
I stumbled upon a bug I think when I went inside something and then when the scene came back I had a skeleton on each side and my character was just doing random attacks without moving.
So sadly, I was not able to complete, but I liked what I played!
This is pretty original, I've played games where you control the tower or games where you are somewhere inside the tower. But I think this is the first one where you control just a piece of the tower! Very original.
I found it a bit unforgiving without checkpoints (for example after picking up a piece).
I see you will be continuing to work on it, so it will be interesting to see where it goes!
This is a very interesting premise for a game. So you choose the floors you want to basically complete, really cool.
As for the gameplay, I think it could be improved. Since we can use the mouse to shoot with the bow and arrow, it would be easier to move the character using WASD in that instance, so maybe we could have both the arrow keys + WASD for movement?
Loved the sprites on this game!
Would like to see it be expanded for sure! :)
This game feels like a fever dream! We are fighting bats, squids, some kind of devil? All of this in some kind of dark dimension. Would not like to be trapped in this hell forever!
I enjoyed it! I was a bit surprised that there was some kind of velocity affecting the bullets when I would shoot from all around (like the bullets had to regain momentum to be shot at full speed in the direction I was aiming) and I think this might make for an interesting mechanic in a game if explored further.
Good job! :)
Interesting take on the Rayman series hehe!
Some bugs I found:
Clicking the options led to me being stuck in the main menu and had to restart to be able to play the game.
After pausing the game and unpausing, every time I pressed space and the pause menu pops up again.
And just my personal opinion, if you are going to map the RMB to dash, why not use the LMB to attack? Seems like a strange decision to have the attack be "E" instead of the other mouse button.
Overall it seems like a very neat idea that needs some polish.
Neat idea! I didn't quite get how to play it. I'm using the light to guide the boat and at the same time to deter monsters from eating the boats, but there were monsters also following the light instead of moving away from it, leading them directly to the boats I'm trying to protect!
The art was very nice :)
Who would have guessed that the first time I would play Vampire survivors, it would not be the og Vampire Survivors but Tenacious Tower!
Loved the music and the art style is very interesting. Is it a shader over 3D models? Or are they actually sprites (they kind of remind me of age of empires buildings)?
Really enjoyed it! :)
Really cool game, here is some of my feedback after playing for a bit:
I think you could add a tutorial turn/fight to explain the mechanics of the game. The How to screen is long and there are no keywords or highlights to make some information stand out.
The music was a bit too low, I didn't even realized it until I started playing again.
I dont know if I got a bug, but in one of the fights, my turn was getting skipped when I was pressing the space bar to re roll the die. This would happen when I didnt lock any die before re-rolling. I checked the how to but I could not find any mechanic tied to this, so Im guessing it's indeed a bug.
I had some feedback regarding the drag and drop of the die in the tower itself, but I realized that this only happened because the screen resolution I was playing at. For some reason the screen resolution offsetted the mouse/place to drop the die. So the place did not match exactly with what I was seeing on screen.
But overall I really liked it and would like to see more of it for sure! :)