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The music makes this game mysterious. If you improve the gameplay and add a plot, you will get a good atmospheric game.
Very cool, when working with a swarming enemy game like this I would tend to agree with what the previous comment said--you want to keep enemy health to a minimum and responsiveness to a max. Turn four hits to kill to one, and play a little sound and have a little particle effect when the player gets a kill. Yeah, put a machine gun in. You will have a better time balancing that, as in, give the player a sense of power to fight with and then scale enemy difficulty with later waves. Currently I feel as though my slow, single-shot weapon is ineffective and spent most of the game running and not bothering to shoot.
Anyhow, good job and good luck for the future!
Yeah I second this. It could do with the shots feeling like they have more of an impact.
Good job though, well done!
An enjoyable little shooter!
With the amount of enemies that spawn, I think a machine-gun (constant bullets) would make this game crazy fun! If not that, I would allow the player to spam LMB to shoot lots of bullets. The delay between bullets here felt a little too slow.
Other than that, perhaps make the enemies single-hit? There are so many of them that shooting them twice becomes un-manageable.
Great game! Looking forward to seeing more.
Thanks! About the machine gun-like weapon, I think it's a cool idea, but it needs some balancing. I had some ideas on how to balance the game to fix the problem with the unmanageable number of enemies, but I didn't implement them because I was in a bit of a rush.
Not Bad