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caveman adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #229 | 2.900 | 2.900 |
Is the graphics 1 bit? | #299 | 4.200 | 4.200 |
Art | #322 | 2.700 | 2.700 |
Originality | #322 | 2.800 | 2.800 |
Overall | #370 | 2.717 | 2.717 |
Music | #414 | 1.600 | 1.600 |
Theme | #436 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like how many enemies there are, the tutorial is also very good. Keep up :)
nice little game, there is potential
very interesting idea! I am impressed)
you can also rate our game)
Loved the concept, and how you played with it. The simplicity of the graphics reminds me of cavemen art, and the big amount enemy variety was a pleasant surprise. Had lots of fun playing it!
Actually its prototype sprites and I'm out of time to update it.
I feel you, I had to leave a lot of ideas out because the time ran out.
On the bright side, those prototype sprites still work surprisingly well with the cavemen theme.
I enjoyed the enemy variety they were all cool
because I planned more than that but only managed to accomplished ~80 types
thanks for playing!
Everything was going great for me till lvl 3 XD. Love the game
I love green and black :)
Tweek the movement speed its way(!) too fast, in addition you jump with Space but if you press W (up) there's a very high inconsistent jump that occurs to the left.
the deer on the second level can be bypass by jumping over the bowmen, since bowmen wont attack at close range.
the deer are mood-swing as mother nature intended
i didnt say anything about the deer mate :)
Huh.. other than the deer I don't see any that can be consider "annoying fast" (unless you are going for a perfect "score")
You are expected to take some hit, as I consider getting knocked back as part of the game.
(during development time they are even faster, I have to re-adjust their speed many times)
(the bird are quite fast so I only place one, and also they don't chase you forever)
Anyway that's something to consider (to make a level where you can get away completely unscathed).