it was supposed to be a speed run of sort
anyway I will keep that in mind
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how did you find this game btw? the jam is kinda over already
hungpt
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I'm sorry, but I have to say this is a somewhat terrible set for prototyping.
Was using it to make a complex state machine (still using it as the time of this writing).
- kinda inconvenience that most are 48x48 and then some are 96x48, guess I'm too used to a big sprite sheet which contains everything
- sword attack 1? where attack 2 3?
- sword run? you know most weapons are quite bulky or too heavy to swing them like that right? even for machete and knife I've never seen anyone running like so. It looks like "holding item while running" or "sword run away" to me.
- wall land and wall slide (slow) transition doesn't mesh well
- duplicate frames, (I can clean it in aseprite but) please don't include it, as most modern engine can lengthen a frame time as needed
- there should be a recommended collision shape
- and other misc things
I have a feeling the whole thing doesn't (and won't) mesh well together, since they're not placed together at first.
Huh.. other than the deer I don't see any that can be consider "annoying fast" (unless you are going for a perfect "score")
You are expected to take some hit, as I consider getting knocked back as part of the game.
(during development time they are even faster, I have to re-adjust their speed many times)
(the bird are quite fast so I only place one, and also they don't chase you forever)
Anyway that's something to consider (to make a level where you can get away completely unscathed).