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Fist of Luzos - JamVersion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #49 | 3.926 | 3.926 |
Music | #59 | 3.667 | 3.667 |
Art | #66 | 4.000 | 4.000 |
Gameplay | #85 | 3.556 | 3.556 |
Is the graphics 1 bit? | #104 | 4.778 | 4.778 |
Theme | #113 | 3.889 | 3.889 |
Originality | #127 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow this game was not what I expected and I love it. The entire presentation of the game was very sleek and with some nice music in the background with some good vibes. Great entry!
The game is interesting, just abit laggy to be honest. And the RNG sometime will make you unwinable. But this feel like 1 bit cand rush XD
We didn't have enough time to iron out all the mechanics proper, so there's some bugs that make it impossible to win. But we are gonna keep working on it, so keep an eye out!
Glad ya like. <3
Wow. This game was very unique and well crafted for such a short time. From the music to the great looking art and simple yet unique gameplay this game had everything. The change from day to night was a bit fast and I didn't completely understand it at first (so maybe could've been a bit more clear in game) but was fun nonetheless! Amazing submission for the jam! :)
If only we had more time we could had made it even better. But I am glad people like it. Our musician was amazing as always. Love his stuff.
Thanks for enjoying the game~ Keep an eye for updates.
Very fun to play. At first it looked like another connect 3 game, but it's more complex. The difference is in the mechanism of playing during the day and overnight. A tutorial to explain what each tile represents would be nice.
Yeah! We wanted to mix a few mechanics to make it its own thing. But it's not easy to grasp from the get-go. We are working on making it more readable.
Thanks for the feedback~ <3
This game is so underrated. The gameplay is solid, addictive and fun. The tiles are a little bit confusing but I think it's the result of the limitations of 1-bit graphics and you have already done a decent enough job making each tile as different as possible.
I'm super glad to hear that. Thank you! I can only hope we can make it even more fun moving forward.
It's a bit sensory overload at first, but once I got the hang of it it was SUUPPERRR fun, the two gameplay styles mix and match perfectly this is an excellent application of the jam's theme
Thanks for the feedback!
We were really excited about this concept and we're probably going to be adding more refinements soon, so please come check things out again in the future~
i really like the 2 "different" gameplay mechanics and the fact that the "grid" has an impact on a fight. Unfortunately, I didn't fully understand the impact of the grid on the fight. Quite hard to check both sometime
Thanks for the feedback!
For clarity, the first phase of the game is collecting resources that are used to cast your skills. We didn't quite get around to writing up an instruction manual, and there's some missing features, so please come check things out again in the future if you're curious!