Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

drakeling

21
Posts
1
Followers
2
Following
A member registered Jun 26, 2020

Creator of

Recent community posts

Thanks for the feedback!

For clarity, the first phase of the game is collecting resources that are used to cast your skills. We didn't quite get around to writing up an instruction manual, and there's some missing features, so please come check things out again in the future if you're curious!

Thanks for the feedback!

We were really excited about this concept and we're probably going to be adding more refinements soon, so please come check things out again in the future~

Not too bad for your first dive into Unity~ Keep it up <3

Of course! I also want to point out that I found this happen in many encounters. I'm sorry I don't have more information since I played last night, but it does occur in more than one mission.

I'm using Windows 10, i7-8700K 3.70GHz, NVIDIA GeForce GTX 1070 Ti.

I may of added too many Fs... I wasn't able to get the error to occur again since I've started to play around.

On the stage Interference, I took Klink and Prinz, and for some reason the Howlquill in that encounter simply stopped acting after the first round or 2. I know I used blowjob with Klink and present with Prinz (all default names).

Huh... then I ran it again, and I got the "Enter your name" screen.... so the issue seems to be intermittent (yaaaay, the best kind ;--;)

I wish you luck in digging into that as I dig into some critter situations

Yeah, I see the splash for your team, and a bunch of things about connecting to a server and such. Then the screen goes blank.

I then get a memory exception saying that an instruction was on 0xFFFFFFFFFFF and isn't readable

I managed to completely miss your Vulkan warning, and while my graphics card is supported, it seems that my current driver is 531.29, which is greater than all the Vulkan 528.2.0.0 listed on that reference site.

I can't seem to load the demo at all, I get a memory exception each time.

Pretty neat! It feels really cool, and very chaotic! The graphical themes are very lovely and the controls are really tight. Very cool!

Pretty neat! It feels really cool, and very chaotic! The graphical themes are very lovely and the controls are really tight. Very cool!

Thank you for the feedback~

We certainly could use a lot of refinement, and we simply ran out of time to do real fine tuning. We also had a situation where the controls would play differently on each others' computers, so one of us would feel the speed was proper, and the other would feel it too slow... And then come into the Web Version and it seems consistent.  Learned a lot!

Whoops! Looks like the "debugging the player changes" mechanic was left in there!

The game was originally going to have these instances where the game would change properties to add more chaos, but we didn't quite get it polished in there, but I guess the game object that had the debug version was left enabled in the final build!

Thanks again for the play!

Thanks for the kind words!

We ran really late on the "refinement" part of the Hackathon, there's so many small touch ups I wanted to do! Thanks for playing!

This was a very polished execution to its idea! I'd suggest less exposition in the introduction, and maybe the "evil player" antagonist having some form of animation when he doesn't get his way. But these are small issues in the grand scheme of things. Great work!

This is pretty cool! I like the general concept, and I think it could be built upon to make something really nuanced. I think there just needs to be a little more challenge. Great work!

Could use some refinement on the instructions, but after I realized that  you are trying to "influence" the player to move via monsters, it made sense. Interesting idea, and good execution!

Hey~ I enjoyed this game, its an interesting concept. I wish the game conveyed why I didn't gain someone's reputation; maybe its a random chance? It can get impossible to continue. But its an interesting concept!

I dug the style, and the overlay effect was nice! Good work!

Really liked the sound design on this one, had a good laugh at the score tally screen. Good stuff!