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To The Next Door!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.476 | 4.476 |
Overall | #6 | 3.810 | 3.810 |
Respect of the themes | #8 | 3.857 | 3.857 |
Graphics | #8 | 3.619 | 3.619 |
Sound environment (including original music if there is) | #10 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Having to choose upgrades before I know what I have to do is hard choice. An introductory enemy in the first room would do great! Wasn't expecting all the chaos but it is damn fun if not a bit hard! Bullet sounds are a bit too loud but still... great fun!
Thanks for playing! I'm happy you enjoyed the game. I wanted to add a bootcamp style tutorial area to the game but ran out of time. You know what, it's about time I started implementing some basic volume control in my game jam games. I'm going to place it high on my priority list on the next one.
Had a lot of fun, I like that your door choice actually has impact on the rounds and you have to think about it a lot, especially with what enemies get. Pretty nice :)
Thanks for playing, I'm glad you had fun! It took me a good half of the day of studying other games (mostly Enter the Gungeon) and some blank paper before nailing down that door core mechanic, so it's reassuring to hear that it turned out well.
The game is very addicting and is pretty challenging too!!! Also, the art style and the gameplay style fits very well in my opinion, so that's a plus… Excellent work!! Good job!!!=D
Wow, thanks for playing! I'm happy you enjoyed the game! I'm also glad to hear that the art style matches nicely, especially because I don't know the first thing about game art, so I followed the KISS design principle.
Really fun even in low framerate environment lol
But no seriously , even though this was really laggy in my laptop it's still fun to play somehow.
Thanks for playing! Oh dear, I hope the lag wasn't too bad. Although, it's reassuring to hear that the game is still enjoyable even when it runs poorly!
The gameplay is amazing, so much action going on and the difficulty is high! Simple sprites used in a clever way make the graphics brilliant. The music is not required because amount of sfx per second is enough! It reminds me of those flash games you used to play on the school PCs and compare the score with classmates.
Thanks for playing, I'm very happy you enjoyed the game! "SFX/s" is not a unit of measurement I expected see in my lifetime, although I estimate this game has an average of 2.5 SFX/s.
Really nice concept of connecting doors to not only your but enemy's stats! Nice graphics too! clean, simple but very nice!
Thanks for playing, I'm glad you liked the core mechanic I decided to build the game off of! Pretty much the main reason why the graphics are simple is because I'm hopeless at digital art, so I mostly made do with the default Unity shapes. If I had the competency to do art on a similar level to The Lost Mummy, I would do so in a heartbeat.
Playing this felt so satisfying! Really well done! I would make difficulty a bit easier though.
Thanks for playing! Yup. I feel I should make the game start easier with less enemies and lower stats, so it's more forgiving in the beginning to newer players.
Hell yeah ! Rogue like !
Thanks for playing! Now that you've mention it, this is kind of rogue like game. I can't believe I didn't realize it up till now because I forgot the term rogue like exists. Anyways, that's good, because the initial inspiration for this game is Enter the Gungeon.
sure feels like it, although some rooms can be impossible to pass, i suppose the ennemy placement is random, and sometimes i get into a room where 5 shotguns guys are glued to me