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A jam submission

CountdownCastleView game page

Quick! You shall save the princess in 20 seconds!
Submitted by Vitbull88, Unconscious Motifs (@unconsciousmoti) — 5 hours, 41 minutes before the deadline
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Play Contdown Castle

CountdownCastle's itch.io page

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Comments

Submitted

The intro was quite lengthy but the game itself was quite fun :) And the ending was funny, too. Great job :)

Submitted (1 edit) (+1)

Great game! It's so cool to be such a badass knight, saving the princess to finally be kicked by her ahah :D

Excellent game-play, character animations and music, a solid game overall!

Developer

Thank you very much for playing!

Submitted(+1)

Wow amazing game, it runned fine in browser, the combat feels very good actually, and the quick-time events in the end suprised me in a very  good way. I decided to kick the princess. Good job !

Developer (1 edit) (+1)

Thanks so much! And glad you finished the game. I was afraid it was too hard, at least one person did it :P

Submitted(+1)

Awesome game! I wish I could do the voices for these characters. I wanna yell "I AM ON MY WAY!" way louder than necessary! lol

Developer (2 edits)

If you like, you're very welcome to record them and send me the files :D Thanks for playing!

Submitted(+1)

That's a sick game! I was sad it only lasted 20 seconds haha. I love the art style.

Developer

thanks so much!

Submitted

I really appreciate the scope of this project, the sword combat is actually very fun to control! I think the audio really drags down the presentation though. I think you should have music playing in the intro cutscene, and during the battle scene. I also think a change in font would go a long way as well. Minor aesthetic additions like that really do a lot to improve game feel, and they're actually pretty simple to add on unity with many tools to allow for it! 

Developer (3 edits) (+1)

wait, you don't hear music? There is music, and it has a big role 😂 what sort of bug is this? What browser are you using? You can check out the walkthrough video to appreciate the cutscene with music in the meanwhile, or try the download version 

Submitted(+1)

Huh i guess the webgl messed up the music. That's really really unfortunate lmaaoooo. No problem I'll give the downloaded version of the game a play then!

Developer(+1)

yeah I can't hear it either, and also other people are saying the same. But it was working, and I didn't update the game 😂 what's going on??

Developer(+1)

Ok I understand what is going on, but I have no idea why. Immediately after the game loads (unity bar), you must click on the screen, and the music starts. It seems that the window is seen as inactive or something like that. It seems that clicking on the window allows the reproduction of the audio to the browser. Honestly, I never saw anything like that. I guess it is due to FMOD, it is the first time I use it

Submitted

Yea it's a very odd bug I've done a lot of webgl-ing and i've never come across anything quite like it

Developer(+1)

I read FMOD documentation, and found out that they require a player interaction to load the banks into the browser. Not sure why they do. I am working on adding one more screen in the WebGL version of the game, so that the player is forced to click to start the game. It's very annoying, but at least I am sure people will hear the music :D

Submitted

That's a very smart fix!

Developer(+1)

Fixed it! May you be so kind to check you hear the music in the webgl now?

Thanks!!!!

Submitted(+1)

Tried it and it works!

Developer

thanks so much 🔝

Submitted(+2)

We did the exact same thing in our game after realising this with FMOD!

Submitted (2 edits)

oh, my. THAT’s a production! after a single go, i know i need to be able to focus more than i can right now (and DL the exe) as i’m looking for “casual” entries to try out at this time of night but this is a 20” masterpiece that i’ll be revisiting. expect a follow-up comment on the project page, and thanks for sharing :)

Developer (2 edits)

Thanks so much! Can't wait for your feedback 😄 yeah, I wanted to try something different since it's more natural to produce a "casual" game with a 20 second time limit. Just wanted to provide something different. It has definitely been a big challenge, and probably the game is a little unclear, but I hope I made it in some way