Play game
Corpo Angel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #32 | 3.364 | 3.364 |
Theme Integration | #35 | 3.091 | 3.091 |
Sound | #39 | 2.727 | 2.727 |
Game Feel | #42 | 2.636 | 2.636 |
Overall | #42 | 2.833 | 2.833 |
Potential for a Steam Game | #43 | 2.455 | 2.455 |
Mechanics | #44 | 2.727 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked very much the music :)
I liked very much the music :)
This was a really cool game with great mechanics with the potential on steam if it gets a little more polish.
Check out mine as well.
this was cool. I had a lot of fun with it!! I was also a bit confused on what the elderly people do. I think you could also include some auto-clicker type features in the game.
Yeahh I really wanted to add upgrades like that but didn't get the chance
that was quite the frenetic game! Didn't know what picking up the elderly people does, and sometimes I was gonna pick the fruit basket but the angel picked up the baby instead. Very cute graphics and the tune was really pretty!
This is really cool and definitely has potential! Just adding more variance across levels and working on sound and feel more (maybe like a noise happens when you pick up the baby, the elderly, the food, etc). Could 100% see this on steam!
Interesting concept. Right now it's too repetitive as every level is the same but if you had more mechanics being added over the days it could work really well
Thats such a good idea
The game is actually fun, though it can be better.
First of all when you run from the exit door for the elderly to the child you accidentally pick up the food which can be annoying.
Also having some sort of timer bar when sleeping could help the player to know when he wakes up again.
Additionally I can imagine getting some sort of powerup or currency as a reward for passing a day which you can use to maximize your output every day to keep the player engaged and interested.
All in all nicely done.