ahah, you figured it out! Also glad you enjoyed the music, thanks for playing and commenting!
Lionel Bell
Creator of
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(I played the Linux build of the game)
I would love to continue playing the game cause it looks great, but unfortunately the control scheme is really making it hard, can't get even out of second room :(
WASD is a good movement choice when you use the mouse to do most of the action, but since most of the action keys are on the left side, together with movement options (like time stopping, and even shooting even though I tried to use the CTRL key on the right for it), it's too difficult for me to coordinate the movements, since I almost need to use only my left hand to play the entire game.
Would love to go back playing this if the movement was also assigned on the arrow keys though, it looks really well made, liking all graphics, animations, and music too, great job!
as a big Touhou fan, that was pretty enjoyable! Got some power-ups for the bullets, which is what makes a shooting game enjoyable for sure. would have loved to see more patterns of enemy bullets too, especially colorful and stuff like this! I did find it difficult at first, but the game is lenient enough to give you health packs. I didn't really get to use the time stopping powers, so just moved all the time to make it simpler ahah
I don't know what to say, just know that I'm extremely impressed.
I was looking around the game jam submissions and clicking randomly to check out what people did. I'm both grateful that I also randomly clicked on your submission, and I also fear that I would have missed this game just as easily by some random fluctuations of the algorithm. Whatever the case, I'm very glad I got to play this!
The visuals were impressive, for example you know for sure how to leave a great first impression with the beginning of the game (and how it cycled back in the ending)! Music also amazing, I do want to listen to more of that, for sure.
As a first game, trust me that this was much more than anyone would expect. As I was playing this, I was overwhelmed by the genuine love you poured in this game, I like to think I could feel it too. I was planning to say that I almost teared up, but some actually came out when I read the ending text so there that goes ahah
Never thought about how in the afterlife I could meet with the various past myselves, that's kind of a sweet thought.
Now, I don't know how the algorithm will serve up this submission. While I hope that as many people as possible will get to play this, I know that it can be random and make people miss up. A word of advice I have is to revisit the game page you got up for it, since the screenshots take the entire page and make it hard to parse it visually. Would be sad to miss playing the game cause the page is confusing to look at!
Whatever the case, just know that - in my opinion - I believe you got something that's worth telling, whether it was with this game, and especially (my hope) with your future games! I'll be glad to see what's going to come next, and see how you're going to improve with these game dev tools.
Best of luck for the future, you got this!
Thank you for playing and for the feedback, I really appreciate it! Yep, upgrades are always cool, was even thinking of putting other powers but y'know how time limitations are ahah
Yeah, I did all graphics with the help of the Polygon2D node in Godot. Extremely underrated, and also very helpful especially for prototyping
That was pretty cool (and relatable lol)! I really enjoyed the song in the background, I only wished to know what the lyrics were, whether in game description or even as subtitles in game, since English is not my first language, but great idea! Noticing just now from the screenshots that the character is supposed to walk on a road, but on my side it's probably glitched out since I was walking with a black background.
Really liked how the smartphones walked past in perspective as you walk, that was a nice effect! Also nice artstyle!
Really liked the visuals and the music was pretty enjoyable too! Unfortunately got stuck in the area with the two mushroom jumps, the first one already was difficult (the timing for the air dash felt a little strict) and the characters zooms very fast when walking. Still, I'm very interested in what else this game has to offer considering how interesting the screenshots look, would come back to this later too!
That was fun! I actually never played plants vs zombies, but I can see the appeal now.
The chiptune music was also great, very pleasant. Particularly liked how it went to something that felt more dangerous when zombies approached near.
I also liked the animations and art, they were pretty nice to look at and gave a nice sense of movement.
Pretty good overall, compliments to the team!
Yo, this is very well-polished for being a first attempt, so great work!
Played around and the style and tilemaps are pretty well done, especially the menu interface.
A thing to make it even better would've been to make the main functions of the game easy to understand from the game itself.
At first when I started playing I didn't understand how to suck the dirt, I just thought that walking over it would've been enough but that wasn't it.
I also almost missed that it's possible to get upgrades because there's only a button in lose menu that didn't tell me they were there since it's unlabeled. Good thing I read the game description here!
Good thing you did add them though, I played a little bit more than I thought I would thanks to them.
The music was also pretty pleasant, and the sound effects between gameplay and UI were nicely chosen!
Once again great work, best of luck for the future!
Lionel Bell