An incredibly cool game. A concept I have never seen before. The design of the UI is indescribably beautiful and the way of spawning enemies is good, with one problem that while I was playing, I saw that sometimes the game tends to spawn a clock monster on one side (and then it moves in the middle) and a boulder in the middle. The problem with this combination is that there is no way to get rid of it unless you move to the left or right side (which may already be occupied by other monks).
Super cool and fun concept. I loved the challenge of seeing an enemy coming down the lane and then frantically trying to figure out what words to type and in what order.
The setting of a short game jam really is the perfect place to try out quirky and experimental game mechanics.
All around this idea feels very realized. The DNA of the type mechanic runs throughout the whole experience, even in the intro and the menus. The polish and presentation feels on par with retail games.
Comments
An incredibly cool game. A concept I have never seen before. The design of the UI is indescribably beautiful and the way of spawning enemies is good, with one problem that while I was playing, I saw that sometimes the game tends to spawn a clock monster on one side (and then it moves in the middle) and a boulder in the middle. The problem with this combination is that there is no way to get rid of it unless you move to the left or right side (which may already be occupied by other monks).
But good game and great concept !!!
Super cool and fun concept. I loved the challenge of seeing an enemy coming down the lane and then frantically trying to figure out what words to type and in what order.
Love the amount of juice you've put into this! Would love to see this extended into a little dungeon crawler! :)
Interesting concept and good execution, I liked it. Would make for a good game to practice typing speed, if you make it use random words.
Super fun concept, love it!
Artsy!!
The setting of a short game jam really is the perfect place to try out quirky and experimental game mechanics.
All around this idea feels very realized. The DNA of the type mechanic runs throughout the whole experience, even in the intro and the menus. The polish and presentation feels on par with retail games.