A nice relaxing game but as others have said it needs better view control, I kept dying, not because I was doing it wrong, but because I couldn't tell precisely where I was... the ability to move the camera would help, as would a shadow on the ground (assuming we could always see the ground...) Very nice idea though!
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Wind Lab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #5 | 4.000 | 4.000 |
Graphics/Animation | #8 | 3.500 | 3.500 |
Overall | #8 | 3.400 | 3.400 |
Music/Sound | #10 | 3.000 | 3.000 |
Technical Implementation | #10 | 3.300 | 3.300 |
Fun/Design | #10 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It is physics based simulation game, where you switch winds to move
Team Size
Solo (1)
Engine
Unity
Which diversifiers did you use, if any?
My Own Noise
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