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Egg Bot 9000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #2 | 4.200 | 4.200 |
Technical Implementation | #10 | 3.300 | 3.300 |
Overall | #14 | 3.040 | 3.040 |
Fun/Design | #16 | 2.900 | 2.900 |
Theme/Limitation | #17 | 3.000 | 3.000 |
Music/Sound | #17 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
My game is a physics based building game where your task is to flip a switch.
Team Size
Solo (1)
Engine
Unity
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Comments
Sadly the wheel settings didn't seem to work for me. I changed the speed and tried flipping the rotation of one side of wheels but they still turned in the wrong direction too slow to move :-(
I couldn't work out what to do...
The camera seems inverted. I think I was stock in the progress of the tutorial at "destroy a block" took me a while to understand the red bar was the minus icon on the bottom right, but even after that it didn't go forward with the tutorial. The "start simulation" "stop simulation" and "control" menu button was not doing anything when pressed, there was so kind of window that sometimes was flashing on the left, something about speed, hard to say it was appearing for a single frame. I was unable to play and I'm sad, I was hyped to cook eggs.
There have been a few people saying that camera is difficult. In the windows build the camera is working normally so I reccomend that people play that version
For me the issue was mainly trying to figure out the instructions. They weren't clear enough and I couldn't get the car to move forward. Hopefully you get the time to polish the game down the line, and I hope to be able to try out a more stable version in the future!
The camera control was very difficult at times. Building the car was a challenge. Changing the controls and the speed of the wheels was unintuitive. I could not get my car to drive strait.
That being said, I did beat the level though :D The graphics were amazing! The amount of features you were able to make in this short a time was really impressive. I feel the game should be shifted so the focus is either more on the building of the car - or more on the driving part.
Great Job
thx. I was unsure if the wheels were easy enough to use which i see now that they aren’t. Originally I was planning on having only hovercrafts buildable so I didn’t have time to have the wheel rotate correctly.
the way wheels work is that the AD controls control what way they rotate the craft like rotators do and flip rotation flips the animation but I guess I should have explained that.
A little confusing. I wasn't quite sure what the idea was for a while. But super impressive implementation and it looks awesome. Well done!
the camera controls are kinda broken so I couldn't play the game
Very cool idea and game, but sometimes buttons do not work and it is hard to place blocks