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Walking on color's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #73 | 4.222 | 4.222 |
Gameplay | #149 | 3.500 | 3.500 |
Overall | #189 | 3.630 | 3.630 |
Presentation | #432 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
The boolean system for the puzzles
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Comments
good game. All these chromab puzzlers have been pretty good and inventive. Not sure what drew you to the backrooms aesthetic, I think it fits okay but you mightve been able to get away from it if you wanted to. Assuming it had to do with the camera focus, Kane Pixels-style.
Everything pretty straightforward, no real critiques, maybe wondering about the difficulty ceiling of the mechanic? Either way, I had fun.
congrats on the release
Pretty good spin on what would otherwise be an obvious idea, I like it!
I wish it was longer, but that's game jams for you.
Nice puzzle concept, getting that liminar space trap vibe
the camera controls feel a little bit weird but the concept alone is just so cool and clever
Wow. Very unique mechanic! I would definetly play this game again if it got more updates! Keep cooking the good stuff!
Incredible stuff, you gotta make it into a full game
Wow, I really loved this game. Reminded me a bit of The Witness in terms of ambience. Really innovative gameplay, beautiful yet simple graphics which add to the atmostphere. Did you compose the music yourself? It's gorgeous piano playing and fits the game so well. I think there is a ton that could be fleshed out from this concept, as you could have mirrors, moving platforms etc which could require timing to get the chromatic aberration to align, etc. My only complaint here is that the game was a tiny bit short and the dials were a bit too sensitive. Great job, 5 stars!
Cool concept, haven't seen anything like this before.
Brilliant idea. Although I can finish the game, I still think the game needed more tutorial to explain how thing works.
This is the first time I’ve seen CSG used as a game mechanic. A cool concept though I don’t care much for the backrooms aesthetic.
Really nice concept.
The game did stop working at the bridge however.
I love the vibe and the sound track and the puzzles are interesting(although I wish it was easier to know what to do.
Nice original idea - I loved the puzzles and I wanted more.
I think some easier ones to start would have been good to ramp up the difficulty on this...
Great job :)
bit short but cool
Can you rate my game please?