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TFphoenix

115
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3
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9
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A member registered Aug 06, 2019 · View creator page →

Creator of

Recent community posts

Such a cool game! I really liked that you could also drag the cubes, this is a mechanic that should be implemented in more puzzle games imho. Moreover, I found the "changing brightness" mechanic very creative. I would've loved to see the "change resolution" mechanic being used as well, but given the time constraints of a game jam, I know how hard it is to design all sorts of puzzles and levels. Great job!

Thank you so much for trying out our game and for your inspirational feedback. We are indeed brainstorming on how to improve the gameplay experience, with the hooking mechanic and baits being on the list. Glad you enjoyed it though! :D

Niceee 🤩 Glad you enjoyed it!

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I just got your joke 😂

Yes, we definetly need to implement an easter egg for that =)))

Very well polished, amazing concept, and the fact that you can play it multiplayer is really cool

Great artstyle, great concept, and it's amazing how much you managed to put together in that little amount of time, with skins, options, etc. Really cool!

One of my favorite games. From them implementation, to art, and creativity, this game is so simple, yet so entertaining. Amazing job!

Cool game, I like the aesthetics, although I was fighting a bit with the controls. I find the Tetris-mechanic in a platformer very original, good job!

Interesting game. I'm not really a big fan of horror games, but I found the idea pretty creative.

Yes, unfortunately, the hooking logic can still be improved, but we're really glad that you enjoyed it! :D

Highscore: 147, I'm pretty happy with it. It was a bit confusing at the beginning (maybe you can have each scenario mentioned in a How To Play screen), but after I got the hang of it, it was really entertaining. I found the concept pretty creative and well implemented, good job!

Ok, I finished it. It is really, nice I liked the level design too. It's a shame that you couldn't add more content, but given the timeframe and that you did it all in 48h, that's really impressive. I'm looking forward for its further development :D

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It was indeed a bit repetitive, we had some more interesting ideas on the plate, like obstacles, rare collectibles, a fish bestiary, etc. But unfortunately the time frame got us in the end. So we focused more on polishing and balancing it.

But nonetheless, thank you for trying it out and giving us feedback 🙏

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Thank you for trying our game out, and for your kind feedback! I've also played your game and saw it being featured on the GMTK live, good job 😁 I really liked how creative your idea was.

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That "Jack in the Box"  is a nightmare, I don't know if I should jump over it using the medium form or the big one and then get small real quick just after. But the game is as enjoyable as frustrating it is, and I really tried to reach a high score (10.000), which I'm pretty happy about =))

The artstyle is also amazing, great work!

The concept and main mechanic are pretty creative, kudos for the game and level design.  Maybe just call it something else, the first level was the hardest to pass, until you figure out what you're capable of. Other than that, I find the game and the levels really well put-together, great work!

Really original idea. Simple and satisfying puzzle game. Good job!

I love the idea of getting bigger and the levels adjusting according to your size. Artstyle is also pretty neat. I found it difficult at some points, but enjoyable nonetheless.

Oh sorry, I did not notice it. No worries, I'll give it another shot for sure :D

It kind of reminds me of Portal, but I like the theme integration, with scaling yourself and objects out in order to solve the puzzles. The level design was pretty balanced and well put together, great work!

1:15 / 46  was the best I could do, but I enjoyed it. Nice that you managed to include a "How To Play" screen before starting the game. Great job!

Interesting mechanic, I found it a bit difficult to understand and play, in terms of UX and gameplay. But good job nonetheless!

Interesting concept. My game got stuck after getting to the first checkpoint, but I enjoyed the short adventure 'till there. Great work!

Haha, we where just lazy enough to not write the re-spawning logic anymore. Thanks for trying it out! 😄

Art was indeed one of the focus-areas. Glad you enjoyed it! 😁

Amazing concept, it really fits the theme well. And the voxelized aesthetic of the planet and the assets is so simple, yet so charming 😍 

I really liked the visual of the tiles being generated. And nonetheless, trapping the AI was really fun. Great job!

Lol, no intention for making it scary or anything 😂

But I'm glad to hear that you enjoyed it =))

Glad you found it well balanced, we really spent some time trying to adjust everything as good as possible. Regarding the upgrades, that was indeed the idea, we were initially scared that we don't follow the theme well-enough, but we're glad to hear that you liked it 😁

Creative concept, it took me some time to figure out the gameplay, but it was interesting nonetheless, great job!

Really cool how much you managed to pull together in such a short time. I really enjoyed the art style and the mechanics of the game.

Amazing artstyle and gameplay loop. I sucked at it, but I really enjoyed it.

Really cool and cozy concept, I enjoyed myself while upgrading my little MMO world.

Glad to hear that, thanks for playing!

Really cool concept, I've enjoyed playing it. It was a bit hard to understand the scale base mechanic at first, but I got the hang of it.

Thank you for trying our game out, and for your kind feedback :)

Glad you liked it, and thanks for playing! :D

Thank you for trying out our game. Yes, you are right, we thought of adding some new catchable objects, like treasures, obstacles, etc. But unfortunately, time constraints and a bit of burnout got us in the end. We might develop it further in the future tho.

We're happy to hear that you enjoyed it :D

So simple yet so enjoyable. Kudos for your creativity and art-style <3

Nice and simple idea. I really liked the turret explosion mechanic, particle effects, and animations. Good job!