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Alone on This Ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Emotional Engagement | #11 | 3.000 | 3.000 |
Characterization | #23 | 2.929 | 2.929 |
Lasting Impression | #25 | 2.857 | 2.857 |
Overall | #27 | 2.771 | 2.771 |
Atmosphere | #45 | 2.929 | 2.929 |
Mental Engagement | #46 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the use of Twine to create a little survival game! This is unlike any text adventure I can think of, and I applaud your translation of some unusual concepts and mechanics into a text-based adventure. With some time and development I think this could be an awesome short horror-lite survival game, but even as it stands, it has a lot of interesting ideas and neat little details (like being able to pray before bed or turn off different systems in Electrical) that elevate it and make it fun to engage with. Really cool stuff!
Great story to read through. I liked that you included a map and tips for what to do next. That will keep anyone from being frustrated or lost. Enjoyed it. I need to play more text adventures. I miss them.
p.s. Took me about 15 mins to complete it in case you’re curious.
Great story to read through. I liked that you included a map and tips for what to do next. That will keep anyone from being frustrated or lost. Enjoyed it. I need to play more text adventures. I miss them.
I like the story, it's well written. Missing the interactive/adventure/game part though. Also would have like some visuals.
For some reasons from last jam, I love this game ;-)
Thank you for let me play this!
Great characters and atmosphere. There aren't any puzzles per se, but exploring the ship and discovering the backstory is interesting.
The first few pages drew me in. Very well written. But I was hoping it was leading to a game that wasn't purely text-based.
I think this is the best actual story I've seen in Adventure Jam so far. The writing is taut, the characters are spare but effectively drawn, and the backstory is intriguing. It really drew me in.
If you do a post-jam release, I'd like to see more puzzly aspects to how you actually survive--currently it walks you pretty straightforwardly through what to do, but there could be more of a puzzle to things like how to set the beacons, which systems to turn off, etc.
Interesting game. I like the fact that you choose hard topics to talk about. Thanks for the warning. It needs a bit more work to be a really interesting game.
Super spooky. I wish I had more to do but I loved exploring the ship and looking for things to do. Good job!