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adventureOS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #28 | 2.500 | 2.500 |
Lasting Impression | #41 | 2.417 | 2.417 |
Emotional Engagement | #48 | 1.833 | 1.833 |
Overall | #51 | 2.133 | 2.133 |
Characterization | #62 | 1.750 | 1.750 |
Atmosphere | #73 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not gonna make a lot of comments because I know you got sick and couldn't make your original idea. I appreciate that it's a super classic old-school Zork-style adventure. If you aren't already familiar with it, you might enjoy using Inform--it has native support for a lot of text adventure stuff so, for instance, the game won't continue saying "there's a key on the desk" after you take the key. Hope you get a chance to make your huge epic game next time!
This was a super cool throwback game. I did get stuck quiet a few times and having to remember what the command was to get back to the previous screen. The writing was fantastic though and made it worth it to be fully engaged and remember the commands and think of what new ones could be.
Short but fun, I got to be a wealthy adventurer (eventually), yay!
Nice idea, text adventures are cool, but I got myself stuck in the end! I won't be rating due to this sadly
it appears I'm a modest adventurer - able to return home alive but with few jewels :-D - nice game
Yay, I got the treasure!
Concept is nice but you get stuck often if you type a command that is not support. Adding a "go back" or "unsupported command" function could help on that.
I love the concept, but I kept getting stuck at the door with the amulet and it wouldn't respond to my commands. Fun idea!