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A jam submission

Aelor ShackledView game page

Embrace the call of destiny and embark on an unforgettable adventure!
Submitted by CoSeph (@coseph2), Notisle, Niz Productions, asupNico, tandapata — 1 hour, 57 minutes before the deadline
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Aelor Shackled's itch.io page

Results

CriteriaRankScore*Raw Score
Mental Engagement#632.9292.929
Overall#663.2863.286
Lasting Impression#663.1433.143
Atmosphere#833.5003.500
Overall#833.0713.071
Characterization#833.0003.000
Emotional Engagement#932.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the artwork and music here. The game was a bit simple for my taste, with quite linear puzzles and no real challenge to them, but it was well made. The battles were an interesting mechanic but got a bit repetitive. It might have been nice to introduce new spells with each battle. Great effort for a 2 week jam though!

Submitted (1 edit) (+1)

Very nice game, beautiful artwork, clever design of battles, puzzles were easy and I like that because I usually lose patience with these puzzles fast :D well done!! If I could change something... I would decrease the volume of the stick sound when you walk. I feel it's a bit loud

Submitted(+1)

Lovely entry this! The presentation is wonderful. Artwork and sound gelled perfectly and created a lovely experience.

I had a little trouble with the UI on the browser version in full screen but other than that, it was a fun and cute game!

Submitted(+2)

There's a lot of good ideas here. The use of magic powers, the timing based combat, the bouncing mushroom section. I was initially terrified of the maze but it ended up not being too difficult to traverse. The mushroom boy was so cute and funny. If you expand on this, I think it'd be cool to flesh out the magic system so it's not just a one click thing. Nice job!

Submitted(+1)

Lovely drawing style and character design. The music is very fitting. It would be great if there was a way to manually advance the dialogues. Otherwise it's somehow always either too fast or too slow. But even without this it's a nice game. Especially for jam development, where time runs at least twice as fast as it should ...

I have to admit that I didn't understand the puzzle with the big mushrooms. I only got to the other side(s) by trial and error. Otherwise it was pretty straightforward.

Oh, and I too had the problem that some texts were overlaid by the inventory.

I would love to visit this world again, there are certainly some interesting stories to explore. :)

Submitted(+1)

Nice game, I liked the idea and the graphics however I encountered a bug with the animation of the character's face (going in strange places) in addition it would be really cool if you made a function where you can keep pour mouse clicked to keep moving because in the actual state you couldn't. But congratulations!

Submitted(+1)

Other than the UI bugs, this game looks great, has a cool 2000's cartoon colour palette

Submitted(+1)

This was a fun game to play great work, I did find in a couple of spots the hitbox was a little sensitive especially in the mushroom field

Submitted(+1)

I love the world and the characters. Everything had a lot of personality, and the storyline made me want to find more about the universe. I think there's a lot you could do with the world and characters if you ever made an expanded version. I did run into a few UI issues here and there. Sometimes I couldn't read the text, because it would be blocked by the inventory or the sides of the screen. I also wish the characters' dialogue wouldn't autoplay, because I take extra time to read them and wish I could instead click to progress the text. 

I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful! 

Developer(+1)

Thanks for the playthrough video! A lot of good points in there in your feedback. The full screen inventory bug is news to me - very helpful to find out about that. I'll certainly make the mushroom puzzles easier to work out the solution for if I spend more time on them. We ran into quite a few time shortages, otherwise there would have been a few QoL improvements and more spells in battle.

Submitted(+1)

Cool art.  Game was refreshing and joyful.  Well done!

Submitted (1 edit)

Good job on the game! Here's my feedback:

Plus:

  • I liked the music and the art. They worked good together and made a good atmosphere.
  • No bugs in the game (I do not mean insects).

Minus:

  • The battles were a bit monotonous
  • The hitboxes were too large on the mushrooms in some places. 
Submitted(+1)

I really like the character design! Fun puzzles :)