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A jam submission

ArmeneView game page

A small game made with Unity during the Adventure Jam
Submitted by NiloccoliN — 18 hours, 7 minutes before the deadline
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Armene's itch.io page

Results

CriteriaRankScore*Raw Score
Atmosphere#314.0774.077
Characterization#383.5383.538
Emotional Engagement#403.1543.154
Overall#623.1793.179
Overall#633.3083.308
Lasting Impression#773.0773.077
Mental Engagement#1831.9231.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

It's pretty simple, but I like the atmosphere of the game ,it makes me feel cozy,nice job !

Submitted

It's short, but oh so charming. And it looks amazing.

Developer

Thanks a lot :)

Submitted

That was very nice and cozy! Lovely art, congratulations!

Developer

Thank you!

Submitted

The watercolor style is really beautiful. So charming, I instantly knew I would like the game. There is not much to do, but you created a wonderful atmosphere here. A very interesting setting you chose and I would like to listen to some more conversations while hobbling around. Great job!

Developer

Thank you for your feedback :)

Submitted

What a cozy game! Great job! I really like that the setting of the game being a home for the elderly. I really like the art. The music and sound effects really fit the scenes. The characters are also fun.Sometimes the character shows an interact bubble, but the interact button does not work. It was enjoyable to explore and talk with people. Good job!

Developer(+1)

Thanks a lot!

Submitted (1 edit)

The water color style looks appealing and cute.

I encountered a bug where I took a seat near the friend but I cant get up. I think it was mixed between the talk action and the sitting action.

But other than that the game has cozy vibes, well done!

Developer

Thanks for your feedback :) I plan to play your game too!

Submitted(+1)

I just tried starting the browser version of the game, but unfortunately it does not start because of a compression issue. I had the same problem, so please allow me to explain how to solve it: 

Open Project Settings under Edit in the Unity editor. Then, select the Player tab. Click on the WebGL icon to open the WebGL settings. Under Publishing Settings, change the Compression Format to Gzip. Thereafter, create a new build and upload to Itch.

I am looking forward to playing your game!

Developer

Thanks for your help, you really saved me some time (I think it works now!)

Submitted

It works great now! I have written a comment about the game above.

Submitted

Yes, there is not much of a game at the moment. But what is at hand is so adorable, I love it! Armene's walk cycle is the most charming thing ever. It doesn't feel like a workaround at all. Quite the contrary. I can't wait to see more dialogue added. And I'm looking forward to listening to your own musical composition. If it's even half as beautiful as your watercolour aesthetics, it will be great. :)

Developer

Thank you very much! It's really encouraging :)

Submitted

Adorable little game! I really like the watercolor style, fits really well the charm!

Only bug I noticed is, you can slide off of the chairs sometimes when sitting down and pressing Escape to open the menu softlocks the app!

Developer

Thanks a lot for your feedback!
I knew about those bugs , I mentioned them on the game page :) I'm currently working on fixing them!

Submitted(+1)

This is utterly adorable. I would love to play a more fleshed out story in this setting with the exact art style and atmosphere you've set. A really good effort, what's here is pretty great.

Developer

Thanks a lot!

Submitted

I really really loved this! The art watercolour-look of the art was absolutely stunning and I think really fit the vibe of the game so perfectly! Armene's walk cycle was absolutely adorable, and all the character designs were great! I think this is the definition of short but sweet! I'm excited to see what you do next!

Developer

Thank you so much for your comment!
Animation is not my strong point so I had to find "easy to implement" solutions for the character's walk. I'm glad you like it anyway :)