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A jam submission

1608View game page

Deep plot and amazing style in 14 days for Adventure Jam 2023.
Submitted by ivls (@ivlsenough) — 19 hours, 3 minutes before the deadline
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1608's itch.io page

Results

CriteriaRankScore*Raw Score
Atmosphere#334.0004.000
Mental Engagement#493.1823.182
Lasting Impression#523.2733.273
Overall#563.2273.227
Emotional Engagement#622.8182.818
Characterization#833.0003.000
Overall#893.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is - by far - the most extraordinary angel I've ever seen. In more ways than one.

What a unique story this is. Especially if you don't really have experience with that. I didn't expect something of this kind when I started. The graphics fit the surreal atmosphere very well. And they create a very unique identity for the game. The music also suits it very well, but you should really go for something royalty-free. Commercial or not, using songs without a licence is a problem.

FISH SLAP Guy has summed up my observations on the technical side quite well, I won't go into that again.

The puzzles are interesting. I had to use trail and error in a couple of places and got stuck at one point. When I used the ladder and still couldn't get up to the window, I thought the game was bugged. Luckily I saw that you replied to a comment here where someone had the same issue.

Great game. I enjoyed the time I spent with it.

Developer (1 edit)

And yet, probably using music with copyrights is really not very good and honest. Without thinking about it, it's much more enjoyable to play this way xD. By the way. I really adore this angel too. Thank you so much for your feedback! In fact, such detailed words really help to move on, choose a vector of development and are very pleasing. I'm still a beginner and I'm not doing something for a large audience, so, I love jams precisely for communication. This is what it is worth developing for. Sorry for poor English.

Submitted

A very cute game, the game style and plot are very funny haha, enjoy the process of playing,nice job:)

Submitted
Deleted 1 year ago
Developer

I most often rate the games of those who write comments. But I think it's not nice to impose it on others. Thanks for playing!

Submitted

Sorry to hear that. It's my fault. I'll take care of it later. Thank you for reminding me!

Submitted

Fun and cute game. There were funny animations and interactions throughout the game and the art style looked great. Puzzles were not too difficult, but were also hard enough that they required some amount of thought (which is a good thing).

A few pieces of feedback I have: the continue button seemed to have an inconstantly sized collider, and if it was bigger, or if you could always use enter to progress dialog it would work a lot better. Next, I think there should either always be a custom cursor, or never one, or at least make the Windows cursor invisible (put Cursor.visible = false; to do this). Lastly, some of the characters had the same dialog  before and after they were dead which was a bit confusing.

Developer(+1)

Thanks for playing! Actually, I always avoided drawing, because it always turned out bullshit. That was supposed to be lo-fi shit too. I'm surprised that something cute and cool turned out.  Thanks for the feedback on the technical part. Yes, a few tests before submitting wouldn't hurt. Yes, the problem with the continue button prevents you from reading dialogs, and the problems with dialogs are a bit confusing.

Submitted (1 edit)

I have no idea what code has to be used.

Spoilers:



 I know that it has something to do with the order of the pillows and their color in comparison with the picture on the screen. But I tried every possible code this could have been interpretated

Developer (1 edit)

The code is the numbers of the pillows in the rainbow in the order in which they lie on the floor(2546). I hope you can finish the game.

Submitted

Ah I thought that the up color on the picture on the computer was the highest number, so I thought the code would be 5231. I think the emoji on the side of the image is a little bit confusing because its blinking eye suggests that the upper colors have a higher number than the lower ones.

Submitted

I finished the game. Really cool! I liked the artstyle and the animations as well as the story. Some puzzles were a bit confusing but maybe this is a skill issue :)

Submitted

Really interesting. I really liked the art style and atmosphere. I found a small bug in which the sprite of the character talking and their dialog and name sometimes wouldn't match, which would make the text confusing, but overall good game!

Developer (1 edit)

In fact, I've always been afraid and really disliked drawing, because I've always done it very strangely and sloppily. However, I realized that such a simple drawing can create such an interesting style. I made the prison the first location, and all experiments and testing of raw mechanics took place on it, so there are noticeable bugs there. Thank you for your kind words.

Submitted

The background music was awesome. Fit in the atmosphere nicely. Liked the rugged style. Great job! 

Developer (1 edit)

Yes, I really scored a bunch of copyrighted music and I really enjoy it. I think it's acceptable if the game is non-commercial. Thank you for playing.

Submitted

I'm enjoying the game so far, but I get to the point where I've propped up the ladder and the chair in the second room. I'm not sure if there's a bug preventing me from using them but the character just keeps saying the window is still too high and he needs something propped under the lightbulb.  Am I supposed to be able to move the character?

Let me know because your game is really cool and I want to finish it.

Developer (2 edits)

To get the crowbar from the lamp, you need to remove the antenna from the radio and use it on the lamp after you have placed the chair. Thanks for playing!

Submitted

Finished it, that was really cool! Bizarre story, very cohesive and interesting art style, and it really feels like you expressing a lot. Nice work.

Submitted

I enjoyed this!  

Strong premise, a protagonist struggling to retain his memory and humanity despite inhumane treatment.  There is a strong theme of disassociation that creates a surreal vibe throughout; the scenes are both absurd, and mundane to a Kafka-esque degree, at the same time.   The puzzles were the best part, challenging but also engaging.  Keep watching after the credits for the true ending. 

Developer(+1)

Thank you very much for your kind words. In fact, this is exactly the case when what I can do worst of all became the advantages of the game. It was my first experience in games with a story, and the story was almost invented on the go. I also drew the graphics myself and it seems to have turned out nicely. You also gave me motivation to read Kafka. Good luck to you too.