Hell yeah enginedev planedeving! For reference, I played with a gamepad.
Some notes:
Physics are a lot more sluggish than I would expect, especially in roll. The real jet would actually be way more responsive in a roll, especially at speed.
The SARH style missiles are a pretty cool idea and make it feel kinda like using guns but with missiles.
Speaking of guns, sometimes it felt like I would sweep a target with bullets but to no effect.
I love love love the way planes are visible in the distance.
The demo starts with cure girls in a hangar between missions. This is a good idea.
I like that the blackout mechanic is there, but also not overbearing and kinda just for flavor.
There's a bunch of issues with the UI with where buttons gets placed when changing resolutions and sometimes disappearing buttons.
I'm not sure if the gamepad controls can be rebound, but it was hell on me having the triggers be throttle, and the bumpers be yaw.
Thanks for the feedback, good point about keyboard inertia. I think the inertia feels better on a controller but definitely could be toned down for keyboard.
Engine controls adjust the thrust force but there are some assists in the physics to try and make it feel a little more responsive. There's no base thrust, that would be a good thing to add.
Based on your comments in Discord I think the crash is in the logger, since it creates the logging file but never writes anything to it. Thanks for the help.
Comments
Hell yeah enginedev planedeving! For reference, I played with a gamepad.
Some notes:
Key inputs bear to much of inertia and it makes targeting too hard
I think you need to add dampening on them
And I cant tell how engines work, do they have base level of thrust like AC or just keep getting lower untill they stop completely
Controls explaining is outdated
Nice game, keep it up
Thanks for the feedback, good point about keyboard inertia. I think the inertia feels better on a controller but definitely could be toned down for keyboard.
Engine controls adjust the thrust force but there are some assists in the physics to try and make it feel a little more responsive. There's no base thrust, that would be a good thing to add.
I'm getting an instant crash when I try to run the game. The window pops up for less than a second then closes.
I'm running windows 10, intel processor, amd graphics card (RX 6600).
Based on your comments in Discord I think the crash is in the logger, since it creates the logging file but never writes anything to it. Thanks for the help.