I hear you about the level design, that's KINDA the point, I guess. Going for a middle ground between mario and one of those "hardcore" platformers--but making a platformer a good level of challenge and fun is beyond me. Quite simply, I would not be interested in playing blorb if I didn't make it, heh.
I think the max downward gravity is a bit high Getting on and off the trampoline should be smoother, getting locked on it jarring I think there should be some jump frame grace period when *near* the ground if you know what I mean I hate this game! Not bad!
Thanks for playing, and you make some very good points. I've thought the same thing about the gravity, but I've been scared to change it when I already have all the levels made for the existing gravity. Trampolines are a MESS. A big, fat, MISTAKE.
Not sure what you mean about the jump frame thing, do you mean coyote time, or letting the player tell blorb to jump slightly before hitting the ground?
The first one. The corners of blocks and the protagonist are both round, but both have square hitboxes, it made me misjudge the simplest jumps. The acceleration also makes it feel pretty mushy
I'm left wondering... What was it for? The anger. The bitterness. The violence. There's much hatred in Blorbworld, and no little Blorbino should see such depravity. I opted to help him when no-one else would. It's a cruel world to take such a journey alone. It wouldn't be fair. We visited the grassy plains and like Alexander the Great before us, trekked across the desert. To the caverns where we reprieved and onwards, optimistic, stubborn, long into the night across hills into the ice lands, so cold was it that the snowfall itself appeared frozen, suspended in midair. We arrived at a castle. Dangerously bereft of humanity. Blorbmanity. I failed you little Blorbino. We never found who sent that letter and I'm sorry. I sit here with you now, watching as you fall from the heavens, accompanied by Bach, of which musical score I'm unsure but it's beautiful. I'm sure you can move past it Blorbino. You can rest now, it's okay. I blorblieve in you.
Thank you very much, I'm happy you understood the sorrows of poor blorb. The sorrows and yet, dare I say, the triumphs. The blorbach is "Wir setzen uns mit Tränen nieder" from St Matthew Passion, I would have included that in the credits but the minimum font size was still too large for that (lol).
I had a resolution to the story planned, where blorb confronts his letter writer, and they have an epic confrontation ending in friendship where the letter writer admits they were just lonely, and then they live as neighbors happily ever after. Perhaps for the definitive edition.
Thanks for playing, and thanks for your contribution to blorb (unironically)! By giving up at the end you mean on the castle level, right? I'm happy you got that far, since that's the best level IMO. Try pressing skip all levels and going to the level after that, there's a surprise there.
I did make the music (except for the opening cutscene which is Beethoven, and [redacted] at the end, which is Bach), thanks!
Comments
beat the game. whooped my ass but I blorblieved. credits made me laugh when music started playing.
criticism:
level design feels like instead of being smooth continuous levels you're just dying a lot until you get past each checkpoint. maybe I just suck though
also blorb needs a gun
Thanks for playing, and thanks for BLORBLIEVING.
I hear you about the level design, that's KINDA the point, I guess. Going for a middle ground between mario and one of those "hardcore" platformers--but making a platformer a good level of challenge and fun is beyond me. Quite simply, I would not be interested in playing blorb if I didn't make it, heh.
Mogs Gob
I think the max downward gravity is a bit high
Getting on and off the trampoline should be smoother, getting locked on it jarring
I think there should be some jump frame grace period when *near* the ground if you know what I mean
I hate this game! Not bad!
Thanks for playing, and you make some very good points. I've thought the same thing about the gravity, but I've been scared to change it when I already have all the levels made for the existing gravity. Trampolines are a MESS. A big, fat, MISTAKE.
Not sure what you mean about the jump frame thing, do you mean coyote time, or letting the player tell blorb to jump slightly before hitting the ground?
Idk what coyote time is, but essentially allow the player to buffer a jump if in a certain distance from the ground
Right, I see. Maybe that actually is what makes the jumping sometimes feel unresponsive... I'll see how quickly I can add that.
I got filtered.
Sad! But pray tell, which level had you filtered? Thanks for playing!
The first one. The corners of blocks and the protagonist are both round, but both have square hitboxes, it made me misjudge the simplest jumps. The acceleration also makes it feel pretty mushy
Reached until the castle level because of that area with the two saw blade things.
Even then, I still got temporarily stuck in some areas in the desert and ice levels.
Thanks for playing, seems like the castle level might be a bit too hard. It's supposed to be the hardest, but still, maybe I'll tone it down a notch.
I'm left wondering... What was it for? The anger. The bitterness. The violence. There's much hatred in Blorbworld, and no little Blorbino should see such depravity. I opted to help him when no-one else would. It's a cruel world to take such a journey alone. It wouldn't be fair. We visited the grassy plains and like Alexander the Great before us, trekked across the desert. To the caverns where we reprieved and onwards, optimistic, stubborn, long into the night across hills into the ice lands, so cold was it that the snowfall itself appeared frozen, suspended in midair. We arrived at a castle. Dangerously bereft of humanity. Blorbmanity. I failed you little Blorbino. We never found who sent that letter and I'm sorry. I sit here with you now, watching as you fall from the heavens, accompanied by Bach, of which musical score I'm unsure but it's beautiful. I'm sure you can move past it Blorbino. You can rest now, it's okay. I blorblieve in you.
Cool game btw I liked it.
Thank you very much, I'm happy you understood the sorrows of poor blorb. The sorrows and yet, dare I say, the triumphs. The blorbach is "Wir setzen uns mit Tränen nieder" from St Matthew Passion, I would have included that in the credits but the minimum font size was still too large for that (lol).
I had a resolution to the story planned, where blorb confronts his letter writer, and they have an epic confrontation ending in friendship where the letter writer admits they were just lonely, and then they live as neighbors happily ever after. Perhaps for the definitive edition.
Even in the face of evil, friendship prevails.
i can proudly say that i was the original anon who said I HATE YOU, BLORB!
i didn't blorblieve in myself. i gave up right at the end.
you defeated me, blorb, i kneel
did you make the music? i enjoyed it a lot. the final level had a castlevania vibe to it
i will look forward to your future works.
Thanks for playing, and thanks for your contribution to blorb (unironically)! By giving up at the end you mean on the castle level, right? I'm happy you got that far, since that's the best level IMO. Try pressing skip all levels and going to the level after that, there's a surprise there.
I did make the music (except for the opening cutscene which is Beethoven, and [redacted] at the end, which is Bach), thanks!