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A jam submission

Lumberjack Game (dd demo)View game page

Chop trees and go on an adventure in this Bunni-like.
Submitted by Rosaceae Games (@RosaceaeGames) — 2 days, 17 hours before the deadline

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Lumberjack Game (dd demo)'s itch.io page

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Comments

Submitted

Very rough. Art is alright, the girl sprites are cute, but feels VERY grindy, both with how much you need to swing the axe, and with only 3 wood pieces dropping. The mining minigame is EXTREMELY slow.

I used cheat engine, and:

* Mining minigame becomes playable with a speedhack, but hitting lava is unpredictable since you don't see what tiles you have around you

* Spamming the first skill purchase eventually crashes the game. Should it be locked after first purchase?

Seems very early in development, and in its current grindy state is not very enjoyable to play.

Developer

THanks for playing and for the feedback. Yep it's still a first draught, so still needs balancing. Seevral people mentioned that it feels grindy, so I'll see about speeding it up.

Submitted (1 edit) (+1)

Art style felt a bit jarring at first with the high contrast shading and colors, but I think it has a certain charm to it once I got used to it.

Can't really add much without echoing what other people have already said about the axe and the time it takes to chop down trees, but it's neat so far! Encountered the same issue as Penguin Garden with the upgrade buying too btw, wasn't sure if it was intentional or not.

Developer (1 edit) (+1)

Thanks for playing! Yeah, the art is a tricky one. I want it to look vibrant and whimsical, but it honestly hurts my eyes sometimes if ive been starring at it for hours. Might tone it down a little, or add some cloud or fog shaders to break it up a bit. You're definitely a good artist though, so i'll take it on board hahah.

Submitted

Hey, interesting idea for a game. I think for this type of resource collection game you need the actual task of chopping wood to be Really fun. Right now it's a little clunky and it doesn't feel like the axe has much weight to it. It would be nice if it had a really big hitbox if you charge it all the way and it shakes up the tree. Right now it felt like the fastest way to chop was just spam clicking and ignoring the green bar. Would also be nice if your axe looked different when you upgrade it. Also, I was able to repeatedly buy upgrades, are they cumulative does it just use the most recent one?

Developer

Thanks for playing! A lot oif people have sad about the axe, i'll definitely look into it and see if I can make it more rewarding. Might need to balance some numbers. The upgrades aren't supposed to be cumulative, the menu was just quickly thrown together, hopefully should be fixed next time! Thanks again for the feedback.

Submitted

The way how chopping feels is kinda odd, because I wasn't sure if I should time it right.

So I kept simply clicking fast and upgrading it with what I got.

Managed to enter the inside of that tree and get to the mine minigame.

When I click anywhere in the inventory, I can still see the playable character swing the axe.

Will the mine minigame also have a go-up button?

There's some interesting stuff here.

Developer

Thanks for playing and the feedback. The chopping is strongest when the bar is full, could definitely do with some clearing up. The UI is pretty buggy too, Its still basically just some buttons thrown together on a background lol. 


As for the mine minigame, my intention was to have no way to go up, forcing you to dig down or sideways. The amount of boulders, lava, and gold all increase as you go lower, so it's a tradeoff between staying at the same level with less reward, or increasing danger for more reward, but with no going back! I intend to put in upgrades for the mine, such as explsoives to clear boulders, so hopefully it'll end up more rewarding the more times you do it.


Thanks again!

Submitted (1 edit) (+1)

Cute game so far, I'd say lower the health for the trees because it takes forever to grind for enough materials to level up, there's also a weird bit of a sliding movement when moving diagonal like you're on ice or something, the collision for the axe feels wildly inconsistent too it feels like a 50/50 as of to whether I'll hit a tree or not.

Developer(+1)

Thanks for playing and the for feedback. I imagine i'll balance all drops and health towards the end of the develoment, but i'll keep it in mind. I've noticed that axe bug, might have to change up the collisions. Will look into the movement, haven't noticed it before, might be because ive played it so much that ive become accustomed to it.

Submitted(+1)

Fun demo, I like the idea of a lumberjack game. Also the girls are cute. Personally I'm not a big fan of the movement, it feels floaty to me. I tested the game on a I5-6500T and the interior areas felt laggy while the exterior area is fine. Also the mining mini game doesn't scale up to 4K and it's honestly sluggish.
Sorry for being negative, but keep it up and I hope to see you next demo day!

Developer(+1)

Thanks for playing and for your feedback, critcism is more useful than endless praise! Strange about the lag, the areas are actually on the same map and already loaded, so im not sure what could be causing it. I'll poke around. Mining game definitely needs polishing too, it was a bit of a rush job over the past week.

Submitted(+2)

>rushing features before demo day

Totally not relatable! ;-)