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A jam submission

SeraphrameView game page

Arcade flight sim + mecha
Submitted by Spartizant — 2 days, 23 hours before the deadline
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Seraphrame's itch.io page

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Comments

Submitted

some nitpicks i had

the hover engine feels very wimpy. like even with 100% power dedicated to it i barely raise higher

the forward engine is better, but even that has a very slow acceleration rate, and it takes a long time to get to full speed

the speed meter itself feels very arbitrary, like i go from 150 to 900km/h but it feels like i'm going barely faster

Developer(+1)

Im planning to add different engines for better customization

Yeah the feel of speed is lacking mainly because of my empty environment I think

(+1)

Crashing in flight mode kills you instantly, but it seems that landing on your head after doing a backflip in hover mode doesn't do any damage.

Developer

Yeah the impact damage is still buggy

It is dependant on the speed and the same for all mods

Submitted (2 edits)

It's cool to see you updating your game! It's getting better and better. It's my first time playing since DD57. My thoughts are similar to back then. It's good that the controls are more intuitive, but I miss some of its aspects in DD56 like being able to aim the cannons without changing the direction you're heading.

Additionally, please let us activate more weapons at the same time. Especially the light cannons.

Developer(+1)

I will try to add a toggle button for alternative flight mod controls next time!

Not sure about the weapons, may try a stationary variation for the outer pylons

Submitted (1 edit)

I played 30 more minutes. I'd love to have a velocity vector symbol on the cockpit's HUD to help me shoot at weird angles and a zoom button for long range shots.


I enjoy the base mechanics a lot. I can't wait for new content.

Developer

Thanks!

I can represent velocity vector inside cockpit as a 3d arrow but not sure how to put in the default ui without rendering it on a separate layer

Submitted

Flying around and hitting things feels better now. The seraphrame is still sluggish on tight turns and I still think it takes forever to accelerate to a decent speed, but it's an improvement and it took me no time to clear both demo maps.

If you unselect a weapon while holding down its attack button the weapon will keep firing after every reload while unselected.

Developer

Too slow even with the lightest build?

As for rotation I am planning to add scaling from mass/power ratio

Submitted
Too slow even with the lightest build?

It still feels slow to me but maybe it's the map's scale giving me that impression