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A jam submission

FrontiercovenView game page

Hypercoven Experimental Build
Submitted by Filmstars (@Frontiercoven) — 2 days, 23 hours before the deadline
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Frontiercoven's itch.io page

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Comments

Submitted (1 edit) (+1)

I have downloaded the game and played the 3 missions avaliable. At first it was quite hard to understand how to play the game. It is quite different from what one expects from a RTS, without ressources to collect, and buildings avaliable to be built. But after a while I got the hang of it, and I think it is pretty fun and interesting. Having to balance summoning units vs summoning buildings, and having your king in the desired summoning base, to have double units. 

Things to improve I think would be a better UI, that shows the stats of my units, and what is going on, as I felt quite lost.

You will also need to invest in a good tutorial, as your ideas seem quite novel.

Overall, very interesting!! Keep it up!

Developer(+1)
You will also need to invest in a good tutorial, as your ideas seem quite novel.

Ye well, I’m happy it worked for you the way it is! There used to be (still is) a more explicit tutorial. It can be accessed by pressing DEL to open the "menu" in game and then scrolling to the right. There are instructions on the ground. It was a rather boring experience.

Thank you for playing!

Submitted

Runs pretty well on browser, works pretty tightly and looks neat, but I have zero power to play RTS, sorry.

Artstyle needs better consistency too: 2D sprites for characters and 3D models for the environment/machines is cool, but make an effort to keeps the pixel density consistent for a better look.

Submitted

I just played for a bit to see how it works on browser. I'm actually surprised this runs well on it, I tried it on chrome and it played about as well as it did on desktop, just had to load more. The only issue I found is scrolling at the top of the screen with your mouse didn't work properly sometimes but I'm not sure if there's much you can do about it.

I promise to give it another proper go one of these days and I've give more useful feedback, too many demos to play right now.

Developer

Ye browser version works quite well depending on browser + os + gpu. You hit F11 ingame, yes? I guess scrolling up is scuffed because the browser wants to show "press ESC to quit fullscreen."

No worries.

Submitted

Yes, I hit F11 but the "press ESC to quit fullscreen" menu messes with it. It's very weird because it only happens sometimes, I'm not really sure when it does it. I guess you just have to scroll up not in the middle of the screen. The only thing I can think of is to increase the distance of how close to the edge it starts scrolling if its running on browser

Submitted

The biggest flaw, which seems unchanged, is the art style clashing a lot. It really doesn't look good and takes me out of playing. You should be sticking to an art style for the units instead of being very random with it. 

Submitted(+1)

Cool RTS :D I like the music and the 3d assets are cool looking. It's nice that all the hotkeys are setup pretty much the same as other rts, felt pretty easy to get into. (Played campaign first mission and a little invasion mode)

(+1)

the first game on the VOD was a multiplayer match of hypercoven
https://www.twitch.tv/videos/2343509895
we had good fun

Developer(+1)

amazing footage, gg

Bunch of controls you unfortunately didn’t know, like F2 to select army and F3 to select all spawners. There is also a keybind to toggle some makeshift player colour on units. F1 lists all the hotkeys.

In terms of gameplay you obviously also missed some aspects, but I think it didn’t hurt. As for more complicated units, they’re often the non-default unit of Coven, or also more complex behaviour is gated behind adding upgrade buildings. E.g. if Lore is maxed out on those Archer units, they are always invisible, even when attacking. So you mostly were using simple units, and I guess this is also what made work rather well, as every unit could at least move and attack, and be attacked.

Regarding the infinite map feature: It’s still in the game, when creating a multiplayer match there is a checkbox to enable it.

idk, I’m just responding to things mentioned in the stream, not sure who cares. Thanks a lot for playing!!

we all sort of jumped into it instead of reading controls so a lot of that is on us. we realized you submitted and decided to change plans and play an MP game, we basically booted it up and started streaming without any tutorialization. i'm sure normal humanoids would read controls a bit more indepth and all that. it was however still a good time and i think we might play once more since we're familiar with it.

i'm glad it was of use to you even though it was a impromptu thing!

Submitted

I think this is my second time playing this one 

i like how hectic it feels, the music probably adds to this. I also like that there's a bit of a build up period and an attack period once you have the amount of units you want I feel like if you added some mechanics to lean into this it might be good.

not sure if i like the 2d or 3d units better but having both is kind of jarring 


Developer

Agree the mix (often) looks bad, long-term goal is a consistent style for sure.

I also like that there's a bit of a build up period and an attack period once you have the amount of units you want I feel like if you added some mechanics to lean into this it might be good.

Good to hear this is coming out well. I don’t know how much you figured – there is a couple of mechanics that lean into this. On the one end of the spectrum, creating buildings to empower all future spawns. Then, with an army, capturing other Coven to get more unit production. Finally, depleting Spawners for good, which doubles production for a bit, but destroys the Spawner irrecoverable. So it’s a good option for prolonging the final stretches – or maybe for doing an early grab for additional Coven?

Ty for playing!

Developer

Changes this DD:

  • Added Mission no.1 (this was shortly after last DD)
  • Frontiercoven web version serves "Invasion Mode"
  • The first three campaign missions are also available as Steam Demo if you prefer

Previous DD:

  • 59: Added Mission no.2
  • 58: Added Mission no.3
  • 57: Added Invasion, a game mode about enduring as long as possible
  • 56: Improved visuals, tweaked resource system
  • 55: Added Tutorial / Menu
  • 54: First submission, containing Conquest and Multiplayer