The golfing itself is pretty good, didn't care much for the occasional monster wasting my time. Beat all three courses and got to the part where golfballman summons an army to kill you.
Esc kicking you to the main menu is annoying. One coin went down the hole at the third course. Is there no vending machine on floor 3? If it's in that big crate idk how to open it, managed to win anyway. Aiming sensitivity in putt mode is too high. If you step on a fish you start spinning. Thought my ball had gone out of bounds here but it was just hidden:
I dunno what the character has to be stressed about, I was having a grand ol' time!
wasd to aim during putting mode is EXTREMELY sensitive, i barely press the button and it's hard to aim accurately i feel like you should be able to close the tutorial screens by pressing E the shaders during the intro video feel pretty aggressive, especially the static
I'm digging the aesthetic and the idea is fun. However, putting mode is pretty broken feeling. From even a foot away from the hole, each put I do at full swing only moves the ball a few inches. Then you hear a shot and the game ends and you have to restart.
I have been following in twitter and was looking forward to trying the game. It has a cool aesthetic and a nice way to handle the inventory,. Some things to note:
The camera can give motion sickness. I don't think you should allow to twist the camera in that way while in putt mode.
I'm not good enough to beat the levels, specially with such harsh limits. Having to wait after dying made things feels even more punishing. I did want to get to the part where there was the conveyor belt and the furby but I just cannot see myself going through the golfing part.
I managed to start the game and beat the first level without the shotgun
There were many situations where the physics felt wonky. Sometimes I couldn't hit the ball, either because it was too close to a wall or because there was a moving wall that changed where my shotgun was.
There is no options menu, which is understandable at this point in development, but ppressing escape shouldn't take you to the main menu without telling you in advance.
Comments
The golfing itself is pretty good, didn't care much for the occasional monster wasting my time.
Beat all three courses and got to the part where golfballman summons an army to kill you.
Esc kicking you to the main menu is annoying.
One coin went down the hole at the third course.
Is there no vending machine on floor 3? If it's in that big crate idk how to open it, managed to win anyway.
Aiming sensitivity in putt mode is too high.
If you step on a fish you start spinning.
Thought my ball had gone out of bounds here but it was just hidden:
I dunno what the character has to be stressed about, I was having a grand ol' time!
I like the game's aesthetics but the camera acceleration and low FOV makes it very unpleasant to play.
wasd to aim during putting mode is EXTREMELY sensitive, i barely press the button and it's hard to aim accurately
i feel like you should be able to close the tutorial screens by pressing E
the shaders during the intro video feel pretty aggressive, especially the static
Thanks for the feedback, will tweak the aiming in putt mode
I'm digging the aesthetic and the idea is fun. However, putting mode is pretty broken feeling. From even a foot away from the hole, each put I do at full swing only moves the ball a few inches. Then you hear a shot and the game ends and you have to restart.
I'm currently working on a new build that will change how this works. It's going to be wind up and release instead to make it less RNG
Reached the second level. Video:
I have been following in twitter and was looking forward to trying the game. It has a cool aesthetic and a nice way to handle the inventory,. Some things to note:
The camera can give motion sickness. I don't think you should allow to twist the camera in that way while in putt mode.
I'm not good enough to beat the levels, specially with such harsh limits. Having to wait after dying made things feels even more punishing. I did want to get to the part where there was the conveyor belt and the furby but I just cannot see myself going through the golfing part.
I managed to start the game and beat the first level without the shotgunThere were many situations where the physics felt wonky. Sometimes I couldn't hit the ball, either because it was too close to a wall or because there was a moving wall that changed where my shotgun was.
There is no options menu, which is understandable at this point in development, but ppressing escape shouldn't take you to the main menu without telling you in advance.
Thank you for the feedback, I've fixed most of the issues you had. Though I think you are mistaken, this isn't the furby game.