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Icehelm

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A member registered Jul 09, 2016 · View creator page →

Creator of

Recent community posts

yeah sorry my bad, I should fix this

Nice twist on Tetris. The game looks good and feels really polished. Can get a little stressful when the difficulty picks up.

This game is reeking with soul! I had a lot of fun with this one. I had a couple of issues though.

  1. Firing cannons, while being fun feels luck based since it's impossible to know if you are going to overshoot or undershoot. With a third person view of the ship this would be easier to judge based on the waves, but from a top perspective this is impossible, even when zoomed in. My suggestion is to add maybe a third person camera or some kind of projectile indication, like you hold down the fire button and you get an rough indication where the cannon balls will land.
  2. Getting hit and hitting enemies should have more effects, like smoke and sounds of wood getting torn apart. I was often left wondering if I hit the enemy or not.
  3. The mines sometime stops homing in on enemies and seems to be disabled.

Keep working and add polish on this and you'll have great game in no time, the foundation is there.

that's the end of the game, but I'm working on adding more stuff. Will add it in an update

yeah you died, sorry the game is a bit rough.

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Good graphics, fun mechanics and really nice music and sound effects. Loved hacking the car.

Some feedback.
1. Some levels can't be completed if you kill a guy without connecting him to a door, effectively soft locking the player. I get the idea but this could be very frustrating.

2. Going into rewire mode feels very OP around enemies. Maybe add a timer for how long you can be in rewire mode if you have been spotted or have some later enemies that can counter-hack you? 

3. Enemy hearing senses seemed kind of random. Some enemies could hear me from what felt like across the map, other were completely deaf.

4. The graphics are great but I would probably tone down the post processing a bit? Might be me, but I prefer the raw pixel feel over the fake CRT filter.

5. Need more stuff to rewire, like security cameras, alarms etc. Maybe rewire cleaning bots to distract enemies?

Other than that great work! Cant wait to play the next version.

(4 edits)

The game got stuck at the loading screen the first time I started it, but upon restart it worked fine.

Really fun game even if the art style is a bit crude.

Nice art style, cute game and fluid controls. Not much more to say.

Only issue was that the camera started spinning when I plugged in my controller.

Hi, thank you for playing it! I really enjoyed the play-through.  I hope you'll try out the free Christmas DLC as well.

(2 edits)

Extremely polished demo, great art,  feel and music. 

Good enemy variety and challenge, I had a lot of fun with it!

I found a few bugs

  • Even when I crank up mouse sense to 100 it still feels kind of sluggish.
  • Sword skellies seems to get stuck on the stairs
  • Bone throwers likes to run into the walls a lot
  • Could use some map diversity, I only played to floor 3 but the rooms start to look the same even on the first level. 

I hope you expand on this game. 

It alreadly looks and feels much better than most early access games on steam, good job.