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Sky High Chess (WIP)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #31 | 2.353 | 2.353 |
Originality | #32 | 2.588 | 2.588 |
Overall | #35 | 2.235 | 2.235 |
Fun | #37 | 1.765 | 1.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
So far no AI, but the lognterm plan is to have an AI generate puzzles/environments
If Generative AI tools were employed, how did you use them in your game?
Didn't use any
What game engine is your game built in?
Unity
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Comments
Neat! I'd love to see this one with some more feedback and juiced up. I assume I was controlling both orange planes? The "tank controls" could maybe be swapped to just WASD and just not allow going backwards. I'm not sure the heigh sorting always worked as intended, maybe it was a just bug where planes were overlapping at one point. One of my pet peeves is non uniform scaled pixel graphics but I get the time constraints of a game jam play a part here :) I liked the undo functionality, it really suits a game like this.
The mechanics are good, but as the others said, I am not sure what the overall goal is. Maybe Ive reached the goal and there is no "game over" trigger?
Interesting idea, would be nice to have a description of the goal and the behavior of the other agents on the game page. I didn't realize how to play until reading the feedback here. Hope you can develop it further!
Cool concept of having the planes follow each others actions, especially given they are oriented in different directions! It makes you think about each move and what that will do per aircraft. I believe the goal was to have the yellow planes run into the blue planes, and I was able to do so. The undo functionality was pretty cool too. Nice job!
I was a bit confused as to what was happening and what I was doing, everything (seemed) to be working but there were no instructions on what to do.
I wasn't sure what the goal was. I could move the planes but they would disappear of the map and I could make them increase their height and take up the whole screen but I am not sure what that achieved. Maybe update the description to tell players what the gameloop is because I had trouble figuring it out. Maybe we are supposed to land the planes on a runway?