Hi. Pls read the info on the game page. You can also dash, go through mouseholes and most importantly create platforms by pressing 'c'. Its also optimized for gamepad
chaupka
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It took a few minutes to load on my mac (tested on chrome/firefox/safari), glad I didnt quit. I really like the customization UI, the gameplay loop drags a bit. If youd like to develop this further Id suggest the ability to queue commands and add fast forwarding along with visual enhancement (which you probably know). Is the enemy attacking order from top to bottom (head first)? It seemed to me that way which is why I only upgraded my legs and in order to stay more agile. The concept is very cool. Good job!
Good job with the interrogating part. It seems that walking the dog is a popular excuse that seems to be working. I like the overall aestethics of everything, I would just shorten the brawler part or enhance it somehow (stupid comment since it was done in 7 days) since it does not seem to influence the interrogation and is a bit disconnected from it. Its very smooth though and I didnt notice any major bugs. Great job!
I dont have much to add to previous comments in terms of bugs. One more: I could not jump further with the frog once I got on the intermediate platform after hitting the switch. I still like the idea of switching bodies and also the mechanic that some animals have additional skills. Great job for a week! Interesting use of chatgpt.
I like the concept, you can notice that the pet is getting better at platforming. The level is a bit repetitive though and the "grounded-check" for jumping is also true when you are touching a platofrm with your head. After the charmander evolved to charmaelon, it got stuck at the left side of the screen repeatedly. As I said, the gameplay could be more polished, I like the concept though. Good job!