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Cybersol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - how does it look/feel? | #5 | 3.444 | 3.444 |
Entertainment - how enjoyable is it? | #8 | 2.889 | 2.889 |
Overall | #10 | 2.852 | 2.852 |
Creativity - how original is the idea? | #16 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I couldn't read the cards very well, others have said this. I tried to play but I don't understand the rules very well, so I gave up. I am sorry! I don't have patience to read rules...
I like the card design! Why are win/lose mechanics not implemented?
For lose, you can brute force a check if there is available move, and for win it means all cards are in the piles in order I think?
Didn’t have time to implement them fully! All of the game logic code was written during 2 hour live streams throughout the week so I didn’t really have a lot of time to get things polished.
Was pretty close to having the full game flow working though, easy to add later.
Confession: I've never played solitaire. I learned the rules so I could play this, though! The key controls were very efficient once I got used to them and I liked the art style. Would be great to see this game fully implemented and with much less JS ;)
As soon as your PR gets merged, I’m rewriting it :)
Nice solitaire implementation! I liked the cards design :)
One possible bug - you can choose an ace from a mid-stack and put it onto the foundation; while doing so it would seem like the cards on top of the ace disappear.
Wow, nice catch!
I see Guile gains more and more traction running in a browser, nice one!
It will only get better from here!
Had to reload the page to get it to start (Chrome Dev, Windows 64-bit). I'd say the cards are small enough that they're hard to read and I'd rather use the mouse, but I like the design!
Is the source posted somewhere? Sorry if I missed it. I'm curious what code for the Hoot toolchain looks like :)
Try the game on this site instead, I had to constrain the canvas size in the Itch.io page:
https://fluxharmonic.codeberg.page/algj2023-cybersol/
Source code is here, thanks for reminding me that I didn’t link to it!
https://codeberg.org/FluxHarmonic/algj2023-cybersol/
Nice implementation! I liked the keyboard driven game play. My only suggestion would be to spread the stacked cards a bit.
Thanks a bunch! Spread them more vertically you mean? The board layout definitely needs a bit more tweaking.
Yep! just a few more pixels verticaly. I could differentiate the cards when I focused, but it was a bit difficult at a glance to see what was in a card stack