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JALBOD

51
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A member registered 90 days ago · View creator page →

Creator of

Recent community posts

cool concept game. has great risk/reward

please leave the instructions to play in the game page

not bad visuals, but the handwriting is not very understandable at times

good suggestion for other than the houses, I might do it in the experimental version

3d flappy bird with mouse as the "jump" control is quite difficult, especially when you are moving fast with slightly low left-right speed and camera's in 3d perspective  <--- it might be a skill issue. Visuals are quite great by consistency.

Maybe something like a minimap?

You say you didn't read the theme?

you can WA/WD speedstrafe in this, good game

Game's a bit monotone

Better than some AAA games

funny game

very weird controls, but in term of visuals, quite consistent

OK game, should probably have some more places to deliver stuff, as it's quite limited

game wasn't visible on initial new game, only text(Possibly because of eye opening animation). The game looks very good, but the lack of light was a bit annoying.

a visual novel is a novel idea, but the art/"art" looks a bit ai.

a visual novel is a novel idea, but the art/"art" looks a bit ai.

very nice visuals, that's all I have to say

Understandable gameplay. Never knew that Santa was bigger and faster than every car.

retry just makes you refuse game over 

nice game loop, but the drone needs some reinforcement, as it gets destroyed by even the smallest taps (even from below).

too fast paced for the game engine, but nice idea

cool visuals

game would need some optimization

baba is you dev reference. pretty straight-forward puzzles. although one level I couldn't figure out and the character's smile makes it worse

try again

also, how do 24 stores have the ability to control time.

great game but you better have good excuses for the way the houses in grid are structured.

gameplay is alright but collection points should have something to show for it, like maybe the resources you had put down to it. Also, please use one function for all the rendering instead of for each (it slows down the game by a lot)

enemies do scary techniques, please nerf

funny game premise. gameplay is decent. 3rd dog, the 35 cost one, probably should have better feedback on attacking. Music is a bit too good.

pixel art is cool. The music is slightly creepy, because the tone in the background can sound like walking, usually present in retro games, all together it can feel very repetetive with the pace of gameplay. Gameplay is a bit slow and you can get slowed down sometimes by walking into  near unskippable dialogue. Some of the gifts can feel a bit unexpected (sunflower seeds to *no spoiler*). Samson could seem angry from parallel with hair pixels. Great characters, would like a sequel of some sorts with them included (jk or not jk)

good game in terms of strategy. New manufactory equipment deleting your tiles is not funny. Please hint that ONLY putting conveyors into the seller tile works (or you could make it automatic, i don't mind).

I had a small time frame to do this game, so I hadn't the time to polish story

(1 edit)

The gameplay can feel random for how punishing it can be, yes. Other than the color scheme of arrows and enemies differing, there's not much other than that

now it's ACTUALLY fixed

The gameplay is mostly walking. The voice acting could be better, because right now the character sounds not too bothered with what happens in the game. Other than that, interesting game.

"As long as people can play with a single key or physical button, that's fine!" Synonym keys means for different platforms' control in this case

great twist.

:(

3900

game's great but rotation-shoot indicators should exist