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A jam submission

The IslandView game page

Made in 72 hours for the BenBonk Game Jam!
Submitted by Moonstone — 2 hours, 21 minutes before the deadline
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Play The Island

The Island's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#303.2383.238
Theme#343.1433.143
Gameplay#402.7622.762
Overall#413.0483.048
Audio#631.9051.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Like the visuals a lot! A simple yet enjoyable gameplay. The main character is weirdly cute and creepy at the same time, very well done on that!

Congratulations on finishing the jam!

Submitted(+1)

nice gameplay. i think it needed more variety of weapons tho. also the game really needs some audio. but the CUTE art makes for it.

also please play and rate my game

Submitted(+1)

Pretty solid game, it'd be cooling if the land shrunk but it may look weird, idk, just spouting random thoughts. I like the minimalistic art style, feels nice, maybe make the player attack range a bit bigger or maybe I'm just bad.

Submitted (1 edit) (+1)
  • Theme: It's okay. The space is small and fits nice.
  • Audio: I clicked the link to hear music. I think you need to work of audio effects for everything else in the game.
  • Visuals: I like it. the animations are very well syncronized.
  • Gameplay: For such a small weapon and a fast character i feel almost like a melee fight and it's intriguing. Maybe an effect to show the range of the attack.

Congratulations on the game.

Submitted(+1)

The animation are well done and the 8 bit graphics are cute! You could have complexify a bit the game play and make the sword hitbox more visible. 

But nice job!

Submitted(+1)

The animation are well done and the 8 bit graphics are cute! You could have complexify a bit the game play and make the sword hitbox more visible. 

But nice job!

Submitted(+1)

The animation are well done and the 8 bit graphics are cute! You could have complexify a bit the game play and make the sword hitbox more visible. 

But nice job!

Submitted
Deleted post
Submitted(+1)

Hello.

I have some feedback to you.

Bugs/Errors/Glitches

- It looks like I cannot see my score, due to the UI not scailing with the screen size. Did you change the Canvas to "Scale with screen size"? If not, try doing so.

- You wrote "Respwan" instead of "Respawn" when the player dies.

- Enemies don't rotate towards the player. It seems like you are just instantiating enemies, but consider making so that if the enemies spawn on the bottom left corner or on the top right corner they Flip().

Code to do that here:

void Flip()

{

Transform transform = enemy.GetComponent<Transform>();

Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;

}

Suggestions:

- The sprite of the sword is very tiny. I'd be make it bigger.

- Add screenshake.

- Add full-screen mode to the build. ( I don't know why so many people disabled it?!? )

- Add some idle animation. ( Just make the head move a little down then up is good enough )

- Make it so that when the player is starting a new "Run" it takes 3 seconds instead of 5 to the enemies to appear. It's a nice "QoL".

Note: If you fix the audio, reply to this comment so I can play the game again.

Submitted (1 edit) (+1)

Fun game, sorry about the audio. One thing I might add is some way to show that an enemy is spawning.

Can you try my game?

Submitted(+1)

This is a fun simple game!

Submitted(+1)

Cool game!

Submitted(+1)

Unfortunate how many features had to be scraped, but the game is still good.