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A jam submission

Enty TDView game page

A Tower Defense game with mining and a bunch of Ents
Submitted by euclidean-whale — 1 hour, 59 minutes before the deadline
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Enty TD's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#54.0074.007
Presentation#54.3134.313
Fun#103.9173.917
Theme interpretation#173.7923.792

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

I really like the art style ! I think I would have prefered if the pacing was faster and I didn't really get the point of the mining mechanic  but the game is very polished for a jam project, very nice work !

Developer(+1)

Thanks for the feedback!

The mining part does feel sort of pointless. I was hoping to add a "tower upgrade ritual" using the crystal resource, which you would be more difficult to find. But I was really far behind and never even got to try it out.

Maybe as a bandaid I could limit the number of tiles you can designate for mining, which would force you to split your attention more between mining and building. I also had in my notes: "Add random un-mine-able blocks that are revealed."

As it stands, you can pretty much just designate a huge block and then chill and build, which isn't really what I intended.

Thanks for making this. It was interesting to see tower defense and mining combined into one game. Very pleasant to play for a jam game!

Developer

Thanks for playing!

Submitted

I really like the game, but unfortunately it crashed two times in a row :( Do you have a tip on how to avoid that? I would like to build morrrreee

Developer

Really bummed to hear that, sorry! I encountered one crash during testing that I was reasonably sure I had fixed, which seemed to happen when enemies choose new paths after destroying one of the home buildings. If you think maybe it's related, I'd suggest trying to concentrate build up defenses further down the road.

Could you say roughly what was going on when it crashed? And what platform and/or browser you're playing on? If you're willing to try again, and you're playing on the web, there may be errors in your browser's javascript console that could be helpful for debugging. Or if you can clone the repo and play with a debug build that would be amazing.

Sorry, I'm not actually aware of any crashes so I can't suggest any workarounds.

Submitted

I play on a MacBook and on Safari so it probably is my fault haha. Maybe I accidentally clicked outside of the window frame or something? I will try more. Really cool concept, I think you could make a full fledged full game title out of that tbh :D 

Developer

Oh, interesting. I'm also on a macbook. I'll do some testing in Safari. I really have no idea how Safari's webgl2 support is, and I feel like there could easily be an issue outside of my code. Chrome seems to be the best browser for Bevy engine games on the web at the moment, so I'd recommend giving that a try.

Submitted

Apparently I am a bit tired, I AM actually in Chrome *facepalm*. The game gets stuck, when I use the mining tool and accidentally "paint" outside of the window the game is in. Which happens when you try to mark a huge area really fast haha. I don't know if this is even something you could fix, from a technical side? 

Developer (2 edits) (+1)

Thank you so much for figuring that out :). I was able to reproduce the issue and it's definitely a problem in my code.

I filed the issue here: https://github.com/rparrett/entytd/issues/1 and I'll make that a top priority for a post-jam update.

Viewing comments 3 to 1 of 23 · Previous page · First page