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Subspace Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.581 | 4.581 |
Originality | #28 | 4.226 | 4.226 |
Fun | #34 | 3.935 | 3.935 |
Presentation (graphics, audio) | #77 | 4.032 | 4.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In our game the player must swap between two modes. Ship control, and cockpit control. Each of these modes plays differently but each of them connects and relies on the other.
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Comments
This game is so good! it reminds me of starfox 64 if your wings break you gotta repair them. I loved the combo of switching between modes to fix the ship. Music was great and loved the sound effects. This would make a great VR game too!
Nice work! I admittedly wanted to be piloting the ship more than fixing it, but the mix of the gameplay types is still cool nonetheless. I especially liked how complex the enemy waves could get. There were lots of enemy types and having to juggle everything at once felt fun!
Fantastic work! I felt a rush of energy as I had to carefully and quickly balance my time in between the two modes. This was an exciting and fun game to play, great job!
This was really cool! It really felt like I was playing from a pov view inside a ship from a game like galaga. Took a little getting used to but it was really fun and intense once I got the hang of it! Great work!
Awesome played it a lot really fun one. The only thing that I didn't like was the way upgrades dropped very randomly and could brake a run due to rng. Great stuff if you iron out stuff out this is a banger