Thanks for playing! I think for the time I had and for the benefit of all players, it would be nice to downsize the map. I had a lot planned out and wanted to incorporate it all, but it makes it a but hard to go through. Maybe more focus could then be put on the interesting parts like dialogue and investigation.
That Bat Kid
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I wasn’t clocking the hours, but there is also a Salem town area thats more of a developed area. I did make the music myself and I wanted to focus on that. I f I had more time, I think Npc and general SFX would be a good addition. Thank you! I think for my next game, I’d try to downsize the map a bit to make it more digestible.
Are you playing on your computer or on your phone? I've been fixing some bugs. I noticed on PC you need to click into the game before it allows keyboard controls. Z and X are A and B buttons. Start is Enter and I think Shift is select but I didn't program it to do anything. Let me know if you have any issues
Thank you so much! I'm a new dev so I value these learning experiences. Please check in with the game after the 2 day bug fixing period that they allow and it might be a little closer to what I was going for. I also did a lot of research beforehand which may have bogged me down due to so many elements I wanted to add, but maybe they can be incorporated in the future. Thanks again for your feedback!
This game is really good! I wanted to finish it, but i encountered a bug where I can't progress further. It seems one of the fans won't activate on hitting. Maybe it's a user error, but I felt like I was hitting the fan. Anyways I love the graphics and music and the theme of switching back and forth between suction and propulsion!
I really like the presentation of this. I feel like I have to use my other senses to get through. Making a mental image of the world around me as you move through it. I love the challenge. I got a little lost when I was outside, maybe I got confused which way the sound was leading me. I might have accidentally walked toward the city noises too, but that makes sense to the theme. I would love to revisit this game and give it a proper play through. Also, I almost was softlocked in the elevator, but you can hit the down button a 2nd time and you will have another chance of getting outside. There is no prompt like when you first get to the elevator. I would love a little bit of reward element for finding a landmark maybe. Something that can stay lit to give a point of reference. I think it would help pace the game and give it a realistic mechanic that applies to the theme. For instance, if a blind person walked by a statue that was unique every day they could reference that to where they are. Loved the music how it went to the beat of the footsteps, but would love to see some diegetic music perhaps to help build the world around you!