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Subspace Shootout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.581 | 4.581 |
Originality | #28 | 4.226 | 4.226 |
Fun | #34 | 3.935 | 3.935 |
Presentation (graphics, audio) | #77 | 4.032 | 4.032 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In our game the player must swap between two modes. Ship control, and cockpit control. Each of these modes plays differently but each of them connects and relies on the other.
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Comments
Love this concept, really fun and frantic (in a good way). Great use of the mode theme to expand on a classic space-invaders style game.
Really love this concept. Really fun and interesting in execution too. It is really hard to find time to go back and repair your ship however. Even when i did, i found myself coming back to a wall of enemies and it felt a little bit frustrating. Otherwise this is a fun game. Also worth noting that no player ever wants to read a wall of text in order to learn how to play a game.
Yes I am aware that text tutorials are not great. But in a game jam it was all we had time for. Thanks for playing!
This game was super well polished and I loved the retro art style mixed with the cubed 3D. It gave just the right amount of stress and has a skill ceiling where you can get really good with the muscle memory. You must be goated at it now given all the testing and debugging hours.
All round awesome job!
My highscore is 398,100 lol. But another team member got 519,900. Glad you liked it thanks for playing!
Really well polished! The particles are top notch! I really like how you implemented the theme too!
I’m a big shmup fan, so I enjoyed this quite a bit!
Great interpretation of the theme, where you jump between shmup and maintenance mode. Shmup game play was solid. I would’ve probably preferred a button press to shoot, but using the mouse makes sense, since you need to be in first person for the ship repairs. I also like the nice touch of any equipment you’re holding when you start the shmup mode blocks part of the screen. So you get “punished” for not putting it away.
My only critique is that I felt it was hard to find a gap to go into repair mode. It might’ve been nice for shmup time to slow down. Otherwise, you’re semi invested in just staying in shmup mode.
Overall, great entry! Thanks for making a shmup.
Glad you enjoyed it! When you enter the cockpit you have a shield for a little while and are immune to damage. So you are safe for a little, but enemies will still spawn. Thanks for playing :)