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Kingmodes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #199 | 3.245 | 3.700 |
Fun | #210 | 2.982 | 3.400 |
Presentation (graphics, audio) | #239 | 3.070 | 3.500 |
Theme | #342 | 2.543 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
We decided to take the literal definition of mode as "a way of doing things". We focused in thinking about a game where you could choose the way you end the game.
We opted for a game in which you can choose how you rule, how you live and how you die. Basically, you choose which mode of reign you want to play.
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Comments
Great game! Unique concept, I think it would play well coupled with some sort of tactical/turn based world building. I'm impressed with how many unique scenarios you came up with!
This is a REALLY fun and cool concept, I love it. It's like an RTS expressed purely through trade-off decisions. I could easily see this being expanded into a larger game or being integrated as part of a different game's mechanics.
Got the CHAOS ending! Interesting concept and a good execution.
Can you even get a good ending? Don't care, I LOVE CHAOS.
I REALLY tried not to get the chaos ending, LIKE REALLY TRIED but MAN I just didn't get a good ending, might come back tho, if a good ending is even possible
I love a "chaos your adventure" game this one was good fun. Obvs +1 for the castle paintings, the king has Taste. Fun entry!
Fun game for a while, but I felt keeping all the factions' trust was pretty easy, so I had to purposefully sabotage myself to pick the bad option for the dark guild always to end the game. The ending cutscene was amazing though!
All roads lead to CHAOS!