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VRGWorks

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A member registered May 19, 2021 · View creator page →

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Wow, Really cool way to have different game genres/modes in a single screen. I had a similar idea of multiple genre as game mode but your execution blows away mine lol. I was amazed by the interaction between the different game modes/screens. Managed to somehow beat the game in my second attempt, failed the farm (i sort of ignored it) and platformer screen . I'm curious is there is a different ending to succeed in all the games? 

Amazing job btw, really loved the visuals, tense gameplay and everything!

7/10! jk.. . Loved the overall narrative with the audio logs. Loved that you can unlock stuff in a different order like an open world zelda game. The audio and visuals also helped in easily identifying unlocks. Very cool execution of the "debug mode". 

Managed to clear /win the game in my 3rd try. My strategy was focusing on getting as many dice rolls as possible for attacking and moving. Worked out in a battle of attrition lol. The gameplay is very fun once you figure out how to play. The balance between using resources for movement/attacking/launching new units is very interesting.

Really cool execution. Hope you can make this into a fully fledged game! Has a lot of potential! Great Job on the gameplay and the overall presentation!

Managed to save my marriage, the plane and the plant in the second attempt! Loved the overall story, and presentation. I felt that after all the messages have been read, it took too long for the plane to land. I forced the landing by getting my phone taken away. Other than that great job and great execution on the theme!

An actual Game Boy Color game! Very interesting execution of the theme. Haven't played through all the days yet(I see that you also made a dev log) . I like the narrative that is sprinkled in between the gameplay and also randomly examining things. I loved the overall aesthetic and the music. Only small issue were the slightly slow cutscenes and slow changes to the order list during gameplay. 

Great job!

ah thanks, I was thinking of some sort of rhythm mode... was thinking of how to change the map to fit one.. i guess something like necrodancer.

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Love the overall presentation with the drawn/painted art-style and the cute blob. I liked the music change when the mode changes. I think i need a mouse to play this... I played with a trackpad, got pretty far. The aiming felt slightly wonky but i feel like it would work decently well with a controller. I feel like the difficulty is not bad, although there might be a slight clash between the cutesy aesthetic and the difficulty, I think you mentioned something about adding a normal/story mode to just chill the game. That would be a neat addition.

Great job otherwise!

Ah weird, Not sure if i ever unlocked no-clip? Does hard mode come with new codes? I didn't look at the notepad.

Really well designed game. controls were easy to understand and played smoothly. I also got stuck on hard mode. Got trapped in the bottom row and could not find a way to get to the note which is 2 rows above. I think the spawn point may be wrong? Let me know if there is a way to continue. I would like to complete the hard/nightmare mode. Thanks!

A really short and sweet game with a really cool ending! really liked the overall aesthetic of the game as well as the music. The music changing based on the volume  and the volume being a mechanic was very cool. I didn't have any crashes or any issues and managed to easily get to the ending. Great job on the game!

Oh wow, I also had a very similar idea but a wildly different execution.  Master mode caught me off guard. That was really fun to play. Great visuals and music/SFX especially when the game mode switches! Y'all did a great job!   

Felt like a fully fledged game! Love the overall aesthetic - the art and music for both modes. The game felt incredibly polished and the difficulty felt satisfying. I beat normal mode but will try out hard mode a bit later after reviewing some other games. 

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I loved the overall presentation - the ui work, different screens for different ranks and the score tally. Loved the biggy cameo. I had issues in the beginning as the game was running in my integrated graphics card but after fixing that issue, the game ran butter smooth and the controlled very well.  Managed to eek out a couple As, mostly Bs. Nice execution of the theme "mode(mowed)". Also lawnmowing seems to be a hazardous job with all the cars, dogs and water...

I'm terrible at bullet hells but thanks to small mode and unlimited lives, i managed to beat the game. Great visuals and music/SFX. Felt like something like this would be a very good trainer/tutorial for the bullet hell genre in general. Nicely done!

Oh lol, this game put a smile on my face the entire time i was playing it. Didn't expect that i'd be putting ice-cream on random food. Maybe i should try it in real life... I had a small issue figuring out how far up i needed to drop the ice-cream from, other than that, y'all did a great job!

Loved the overall presentation - the art and music.

Well designed platformer! I loved the free-form aspect of solving levels. Solid presentation, loved the sprites and polish in the UI (which surprisingly a lot of games in this jam were lacking). Managed to beat all the levels. Great take on the theme!

A really original idea... its snake except you have a timer, have to be in the right dance "mode" to get bigger and have to dodge security? Sounds crazy for a game but it worked! The entire game (and the lobby mode) felt like  a fever dream. The controls were a bit hard to get used to as turns were not easy to make.  Overall great execution!

Very cool concept and execution of the "mode" theme. I loved the computer theme and going to different websites. It was a short and sweet game and I didn't expect a happy ending. There is a very good base to expand this into a fully fledged game! Do you have any plans for it? 

I didn't expect the lawnmower to control so well lol. Felt like a sonic semi open world game except instead of collecting coins, you mow grass (also probably due to the music). Really fun game to try to speed run. I like the special rewards for completing the levels within a certain time/ deaths.  Really nice execution of the theme!

Beat the game! Loved the SFX in the game. Wish it had some music to go along with it (especially on the boss fight which was a surprise). I was able to quickly grasp the controls and the game played smoothly. I liked the different enemy/boss sprites. I feel like there could have been a bit more to the gameplay such as powerups or something. But yeah, y'all did a great job!

Loved the twist in the end! It was very easy to understand the mechanics of the game and was addicting/fun to play. Flipping all happy/sad cards is a bit too overpowered though lol.

Overall loved the presentation as well as the gameplay! 

Pikmin inspired.. love it! I loved the overall presentation and art. The gameplay was straightforward to understand. Y'all did a great job! 

Love the overall presentation of the game - 2.5 world and 2d sprites. I can see that this game was inspired by the GOTY Super Mario bros 2 lol. The controls were tight and I loved the overall feel of the game. Only issue I had were the platforms that were hidden underneath the screen in the underground section, and the pipe to the ceiling. Other than that great job!

I loved the overall aesthetic of the game with the 2d sprites and 3d world. Clean UI too. Love the characters. The cart controls very well, still trying to beat some of the tracks on hard! Great job!

Such a cool concept, reminds me of the boxing scene from the sherlock movie. You have to first plan the actions and then execute them in a rhythm game. I also love the music change in the STICKO mode. Great Job, had a lot of fun trying to finish all the levels!

Very fun! My past mistakes caught to me by round 33... I love the overall game feel and great execution of the "mode" theme. I'm curious if this game can be made into a multiplayer game... feels like it has a really good base for a party game (as well as solo).

I loved the overall presentation - the art and the sprites. I also liked the strategic aspect of baiting enemies to the right spot for the next few turns. One thing I felt was that the controls felt sluggish in the later levels, possibly due to having multiple attacks per turn. Other than that, I had fun playing this game (managed to beat it!). 

Interesting idea of combining interrogation with a deck builder. Impressive presentation too! Not sure if I was playing optimally but I managed to get through the entire game easily. 

Great Job on the overall game!

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I loved the overall presentation and the artwork/sprites for the guests. Its an interesting take on the tower defense genre with the guests being able to attack but will lose hp in the process so you can't rely on them for defeating the enemies (i guess it does cause a balance issue). My strategy was to click on the enemies on the ground floor before the elevator came down.. The project can be easily expanded upon by adding upgrades to the hotel itself and different types of enemies. Maybe adding more rooms as upgrades. More traps, interaction between guests..

Overall y'all did a great job!

I loved the overall presentation  - both the art and music. Managed to cheese myself through a couple levels by reaching the friend and dying at the same time. I really liked the gravity puzzles. It makes you think about how to "jump" to a certain spot without having an actual jump button. Overall nicely done!

Got the CHAOS ending! Interesting concept and a good execution.

A great take on the genre! The gameplay loop is fun and the controls very well. I also loved the art and overall presentation! Nicely done!

The art is really well made. Nice concept of using cards and dice in a baseball game. Although I feel like there could have been more depth added if the dice rolls and cards had more special effects rather than a plain number increase. Presentation is crisp and the game is easy to understand and play. Well done!  

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Great job! I went and got the harmony ending! I like how you need to time the mode switch to jump on certain platforms. The presentation of the game is done well and the controls are tight. Only one thing that was slightly hard to figure out was which area I have finished converging.  But it was straightforward as the map is split into "rooms" that have the robots/bunnies. A really good base to continue expanding the game if you are planning to add more to it.

Oh wow, really cool concept of playing 3 different games to progress in each one. I had a similar concept of combining multiple genres but had a very different execution. One of the most original games in this game jam i have played so far! I had issues with controls a bit (escape causing the game to go out of full screen), going to try to finish the game a bit later with a controller after reviewing other games! Well done! Any plans to update this game after the jam to fix the controls?

Played the game a couple of times. Was  confused at first but then got how to play the game. Interesting concept and I liked how the music changed based on the clothes. Great base to continue expanding the game!

Managed to fight the Hermantis! Was fun to play and controls were easy to grasp.  In the end, was mostly relying on the bomb as i always had a surplus.  Well done!

Loved it! The puzzle aspect of it was fun and also the theme song is amazing! Feels really good to switch to MONKEY MODE. Might try to complete the rest of levels later after reviewing other games.

Ah, Thanks for playing, was it in the web build or another version? I added a kill button ('K') in case the player gets stuck/stops moving which should reset the player's position.

Ah, Thanks for playing. You are right, the first boss might be a bit too difficult.

The boss has 3 attacks. the first attack is when the boss moves left and then right to the wall, and then back to center. This is the easiest pattern, you can jump as soon as the boss touches the right wall. 

The second attack is when the boss bounces around, each bounce toggles the spike. This is the hardest attack i feel like. You can try to safely ignore this attack.

The third attack, the boss goes up and slams down and does that another time, the second time the spikes go down, so you have a lot of time to jump on him.

After each attack, the boss goes back to the center.