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Quick Changer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (graphics, audio) | #311 | 2.726 | 3.714 |
Fun | #410 | 1.887 | 2.571 |
Theme | #415 | 2.097 | 2.857 |
Originality | #425 | 2.097 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The definition we chose is: "A way or manner in which something occurs or is experienced, expressed, or done". We decided to take this as the inspiration for the transformations in the game. Each represents a different characters fighting style (or mode of fighting) or just general styles of playing.
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Comments
I like the graphics and music a lot! The enemies feel a little too fast in movement and bullets. Nice work!
A little tutorial could be helpful ^^; I was struggling to find the buttons. It's quite intuitive with wasd and space, yeah- but I actually tried arrows and z button for a while before figuring it out.
The game does seem to have a solid base though. Keep it up!
I like the dungeon like rooms. The enemies HP seems to high.
Doesn't seem like fun.
4-dimentional shooting + enemies having as much health per room as I have for the game makes combat really jank and hit-and-run-y, and I just ran past everyone until I got a mode that can actually do decent damage.
I played until I got 8 modes, and they either don't do much, force you into an awkward melee or... kill the game if you got them first by slowing you down to like 1/10th.
I like this one, very cute, a little hard though.