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A jam submission

Quick ChangerView game page

For the Bigmode Game Jam
Submitted by 8th Street Games — 3 hours, 20 minutes before the deadline
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Quick Changer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#3112.7263.714
Fun#4101.8872.571
Theme#4152.0972.857
Originality#4252.0972.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
The definition we chose is: "A way or manner in which something occurs or is experienced, expressed, or done". We decided to take this as the inspiration for the transformations in the game. Each represents a different characters fighting style (or mode of fighting) or just general styles of playing.

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Comments

Submitted

I like the graphics and music a lot! The enemies feel a little too fast in movement and bullets. Nice work!

Submitted

A little tutorial could be helpful ^^; I was struggling to find the buttons. It's quite intuitive with wasd and space, yeah- but I actually tried arrows and z button for a while before figuring it out.

The game does seem to have a solid base though. Keep it up!

Submitted

I like the dungeon like rooms. The enemies HP seems to high.

Submitted
The idea of the game is good, I wish you success

Doesn't seem like fun.

4-dimentional shooting + enemies having as much health per room as I have for the game makes combat really jank and hit-and-run-y, and I just ran past everyone until I got a mode that can actually do decent damage. 

I played until I got 8 modes, and they either don't do much, force you into an awkward melee or... kill the game if you got them first by slowing you down to like 1/10th.

Submitted

I like this one, very cute, a little hard though.