A really good way to amass a frog army. It's not hard, but it's polished and satisfying.
Zaglik
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Based on my friends who actually played a lot of movement shooters, the game forces you to wall-slide non-stop and doesn't give you a lot of time to assess the situation, so the component of picking elements is less strategic and more "spraying the crowds with whatever you last picked up until someone dies". The elements of the enemies themselves are hard to see and register in constant motion. And, from what I saw, the last level dragged on forever either because of waves or sheer starting amount of enemies.
Doesn't seem like fun.
4-dimentional shooting + enemies having as much health per room as I have for the game makes combat really jank and hit-and-run-y, and I just ran past everyone until I got a mode that can actually do decent damage.
I played until I got 8 modes, and they either don't do much, force you into an awkward melee or... kill the game if you got them first by slowing you down to like 1/10th.