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A jam submission

Go Go Big ModeView game page

Go Go Big Mode and save the Galaxy!
Submitted by Jakey MG (@jakeymg_) — 1 hour, 47 minutes before the deadline
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Go Go Big Mode's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (graphics, audio)#1633.5243.524
Fun#1783.1433.143
Originality#2133.1903.190
Theme#3182.6672.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Go Go Big Mode.

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Comments

Submitted (1 edit) (+1)

Shoot shoot. I seem to be missing everything. 

Developer

Thanks for playing!

Submitted (1 edit) (+1)

Woah, this game has an awesome Gundam space battle feel! Once you get the hang of the controls, it plays surprisingly well for a game jam game. The early game is super tough but once you max out fire-rate, it's a whole new game! Mowing down all those guys and speed-leveling towards the end was super fun! I couldn't figure out how to activate GOGO Big Mode though (was that a feature?)

Developer

thanks for playing! I spent a goof.chunk of the starting time trying to get some nice movement. I didn't have as much time as I hoped to make go go big mode more obvious, but when you level up four times you actually increase in size and your score multiplier goes up, originally I wanted the model to change too, very inspired by Tengan Topa Gurren Lagann

Submitted(+1)

Really smooth looking 3D! I agree with the rest that a little polish and this game would be amazing. Great work!

Developer

thanks for playing!

Submitted(+1)

This game feels so good to play.

Developer

thanks for playing! 

Submitted(+1)

Great work! I really enjoyed the feel of the movement. The way you made it so fluid and nice to move around in a 3D space was amazing, the controls felt great. Awesome job!

Developer

Thanks for playing!

Submitted(+1)

Loving the arcade-y feel of this, and the overall style and graphics were very charming! I did get a little overwhelmed with all the enemies, but it was very satisfying whenever I managed to land a hit ;) Nice work!

Developer(+1)

thanks for playing! Arcade-y Sega is what I was going for! I'll definitely be balancing some of the difficulty post jam.

Submitted(+1)

Really Cool! I liked the camera perspectives. My only complaint was that the firing felt a bit slow and after a certain time it felt like the enemies were spawning faster than I could kill them.

Developer

thanks for playing!

Submitted(+1)

Interesting perspective, I liked it

Developer

Thanks for playing! Everyone keeps saying interesting perspective but I have no idea what that means lol

Submitted(+1)

Simple yet super fun, really like the perspective the game has. Solid core of a game and a lot of fun, with another layer of polish this would be next level! Great work!!

Developer(+1)

Thank you for playing! I'll be polishing out bugs and some minor balance post-jam, but likely no new features. Will take learnings to next game.

Submitted(+1)

Love the perspective and look of the game, I think the firing rate should be a bit faster.

Developer

Thanks for playing! Based on the feedback here I will include that in the patch for post-jam fixes.

Submitted(+1)

neat stuff, needs more motivation to kill the bad robots, like particles & coins & sfx, also a bit hard to actuall kill them, but neat stuff!

Developer

Thanks for playing!

Submitted(+1)

Really fun, a vampire survivor like in a 3d arena. Didn't see the mode, but there was a Big in there, so my friend mikey liked it.  

Small suggestions would be making enemies have one hit to die until that first level up, many won't see it at this difficulty. Another would be the game slows down hard if you don't kill enough enemies in the first 3-4 mins. Limiting enemies spawned or max enemy bullets would make the game playable for much longer

Developer

thanks for playing! I did intend to have enemy limits based on time progress but alas time restraints got me.

Submitted(+1)

The difficulty was way harder than expected but the game was fun. Would have been better if there was faster shooting or an upgrade that would unlock the same.

Developer

there is an upgrade to increase the rate of fire, but it could just be poor luck on the randomizer. Thanks for playing!

Submitted(+1)

We have very similar game concepts. I like your take on it.

Developer

thanks for playing!

Submitted(+1)

It was harder than I expected, but I always enjoy playing 3D games during a game jam! I would've liked a faster fire rate, but overall, it was fun.

I'd love if you gave my submission your honest feedback too!

Developer(+1)

thanks for playing! There was a rate of fire upgrade, but clearly could have done with a bit more balance.

Submitted(+1)

i like the perspective of which the game is being played and the mechanics are are polished except for a the mouse aiming is a bit difficult. Decent artstyle too, Good job dude!

Developer

thanks for playing! Sorry I didn't have time to add settings to adjust mouse sensitivity but built a lot of functionality for it.