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Jakey MG

44
Posts
3
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31
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A member registered Jul 24, 2019 · View creator page →

Creator of

Recent community posts

Thanks for your hardwork! Honestly the map is probably the only minor thing I felt this needed to be a super polished experience and you managed to deliver. If you want to do more on the project I think there is a bit you could to improve the UI but it's a fantastic game 😍😍

Thanks for playing!

Cool game, I found the side walls hard to tell apart from the BG, also felt the ship could be a little bit smaller. Overall pretty fun! Hard patterns to navigate!

Really tight, really fun. Loved the retro graphics almost more than the remastered ones!

I liked the presentation, but I would have liked to have things to jump on.

thanks for playing! I spent a goof.chunk of the starting time trying to get some nice movement. I didn't have as much time as I hoped to make go go big mode more obvious, but when you level up four times you actually increase in size and your score multiplier goes up, originally I wanted the model to change too, very inspired by Tengan Topa Gurren Lagann

thanks for playing!

thanks for playing! 

Finished all 13 levels! Love the style and visuals, fun puzzles, a good amount to keep me invested. Thanks for the game peeps!

Love it

I finished the whole thing. Very impressive for the time frame.

love it

This was a fun little adventure. Simple mechanic, easy controls, quite pleasant.

Thanks for playing!

I like the graphics and music a lot! The enemies feel a little too fast in movement and bullets. Nice work!

A fun idea to explore. Childhood memories.

I actually quite like the way the weapon stays positioned where you pick up, a fun little mechanic. Enjoyed the game! I was also very inspired by 10 minutes to dawn for my submission too!

The mechanics for the most part feel super polished and very fun movement! Some weird clipping stuff, but overall a fantastic fun lil' game for a jam!

Very fun!

thanks for playing! Arcade-y Sega is what I was going for! I'll definitely be balancing some of the difficulty post jam.

Well done getting such a cool little adventure game out in the time!

Well done getting such a cool little adventure game out in the time!

Fun game and concept. I feel like this would control better on a controller. Maybe just one button to switch light and dark would feel more manageable!

I adore the animation and the bones here. I hope you do keep working on it! I didn't fully understand the combat mechanics here, I feel like if stealth is the goal it might have better to just focus on how to get around the enemies.

I adore the animation and the bones here. I hope you do keep working on it! I didn't fully understand the combat mechanics here, I feel like if stealth is the goal it might have better to just focus on how to get around the enemies.

I really like the presentation and the shoosting, but I found it to be quite difficult. I think maybe the enemies spawn in a lot faster than I was ready for and I spent a lot of time walking backwards into stuff.

This is super fun. I think you have the beginnings of a cool megaman style platform shooter with this. Very difficult, but I think with some tweaks you would make it a lot more manageable. Less health on starting enemies? Biggie's momentum shifts being a bit faster to make it feel a bit more controlled? Being able to take more than one hit. That's my wishlist. Big ups biggie blaster!

I liked the pose minigame a bit more than the circling minigame. I didn't end up circling much, just stitching straight through the objects, it seemed hard to circle them correctly with the speed the character has.

A fun boomer shooter-esque game! I enjoyed it a lot, the movement feels smooth and fun. If you plan to keep working on it, some feedback when you get hit would be very useful (screen shake or noise or something).

A fun game reminiscent of old Newgrounds flash or Miniclip. True indie spirit! I got a high score of 89,700 with 110 kills. 

Fun and cute. Very simple and you managed to get a good variety of levels in. I like the colour theming for each race. I found sometimes holding down wasn't super responsive.

The presentation and visual / audio polish is immaculate. A tutorial would have gone a long way, I enjoy deck builders and games with more complicated mechanics, but I had no idea what to do and just started playing random cards. I'll definitely come back afterwards when there is more tutorial to help understand how to play.

thanks for playing!

Thanks for playing! Everyone keeps saying interesting perspective but I have no idea what that means lol

Thank you for playing! I'll be polishing out bugs and some minor balance post-jam, but likely no new features. Will take learnings to next game.

Thanks for playing! Based on the feedback here I will include that in the patch for post-jam fixes.

Thanks for playing!

thanks for playing! I did intend to have enemy limits based on time progress but alas time restraints got me.

thanks for playing! Sorry I didn't have time to add settings to adjust mouse sensitivity but built a lot of functionality for it.

thanks for playing! There was a rate of fire upgrade, but clearly could have done with a bit more balance.