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How does your game represent "Power"?
We interpreted power as power tools, and a construction site.
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Too difficult for me, but I like the idea. Cool boss rush game
I understand, we had a balancing change near the deadline and didn't do a difficulty playtest. We will do better playtesting in the future though!
Nice boss rush game! Each of the tools had a nice variety of attack patterns to keep things fresh. Thank you for putting saves between every fight, I definitely needed those. I actually enjoyed the moment I figured out the mechanics on fire rate, so I started jumping to stay really close to the bosses and shoot fast, but it added more risk and made my timing window much shorter. Nice entry!
Thank you so much! :D
The tutorial felt more like it would be a puzzle game, not boss-fighting :) It was pretty hard, but I suck at this kind of game, so I barely managed to pass this first boss :)
The movement is a bit clunky - it would be nice to have a smoother curve for a jump. Also I'm not quite sure it is a good idea to wait for the hammer to hit or go off-screen to fire again - it doesn't look like a boomerang, so I'm not sure why I hit more often from nearby than from afar?
That said - nice submission and cure art! :)
This is good feedback and I yelled at the lead developer to fix that awful jump. The rest is all also understandable criticism too. Thank you for playing our game though! :D
That was a hella fun game game but also really difficult. Great game :)
Thank you so much! I will let the lead developer know you commented!
You're going to throw me into a boss battle that fast! Nice hah, that was tough
We wanted to player to have to lock in real fast so they learn quick lol, thank you so much for playing our game!
Thank you for playing our game!