Play game
Big Bounce's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game represent "Power"?
Big bounce is the steal of the Sacred Machine. A source of power maintaining the universe alive. Once stolen, the universe will be erased unless it's given back.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The presentation is so awesome especially the face made out of particles so cool! But man this game is driving me crazy the back to back rooms with the guards is making me soo mad! It's a shame because it's so cool to pause time and throw knives like Dio from JOJO but, everything is way too fast. Time should stop COMPLETELY it's so unfair that sometimes you can get killed when time is stopped, and the exploding boxes are as helpful as they are detrimental to the game. I want to finish it but I'm getting too flustered playing it, the story seems again very cool. Super underrated game from the jam.
game got to hard when the guards got introduced. i couldnt finish the game unfortunately. but the art is great, the music is too. the story was fun and hooking. i think a bunch of things were not clear right away and i had to fiddle around stuck until i accidentally learned something. and yeah, the rooms with a bunch of guards are really difficult. but the game is fun, the mechanics are novel and really good. great job. enjoyed my time.
I adore this game. But. Terrible late-game murder rooms. Why can they shoot through some walls. Why is ESC the die button. It is extremely frustrating when an enemy initiates a laser beam, you stop time, and when you start again, they instantly fire a new laser beam at you, interrupting the old one. I wish the recharge time would go down as your star power goes up. I doubt the boss room is possible.
That all said I adore the style, the writing, the characters, the particles, and the time stopping. I want to play this game without all the rough edges.
Wow this is super cool! And submitted 5 days before the deadline??? If you started when the theme was announced, that is super impressive. I got the third or fourth guard room and gave up because it was just too tough for me, but I really liked the story and characters and worldbuilding up to that point. Really Undertale-coded and I mean that in a good way. Great job!
Just spent another hour reversing entropy and fixxing a clock. Great game.![](https://img.itch.zone/aW1nLzE5NzA1NjU4LnBuZw==/original/QWl1IS.png)
I killed like 20 waves at the end, is this final part infintie>?
Once the boss leaves you have to punch the platform where she was standing, it will open a passage.
I'm beggining to feel like I should have made parts of the game clearer. Maybe make the platform shake to get the player's attention or something 😭
This is art. I got stuck in the first puzzle, a red room with two buttons. I am going to leave this game open until someone gives me a hint so I can continue, but I spent a long time enjoying the art story and visual production of this game. This is a shockingly ambitious project for a 1 week game jam, I'm really impressed. Submitted 5 days early with this level of work is nuts.
The game's main mechanic is "performing actions while time is stopped." While time is stopped, you can throw punches, but instead of the punch occurring immediately, you create a copy of yourself at the position of your attack. These copies will perform the action when time resumes.
To beat the puzzle, you need to:
○ Stop time between both buttons.
○ Throw a punch while standing on top of each button.
○ Resume time (you can do this by pressing Space).
Your "time copies" will activate the buttons and allow you to pass.
Ps: thanks for the comment. Really happy that someone liked the game. 🥹
Thanks for the response. I still have the puzzle open. It was very unclear that punching would make time copies, but i am going to finish now, thanks.
Love the art and style! But the first level with the cannons is so hard!!!
The combat levels were hard, but I got threw them. I got stuck on the first puzzle. Looks like a really long game from what I am seeing, witha really deep story. Seems cool!!!